Crystal Dynamics and Square Enix are prepping for the Xbox One and Xbox 360 release of Rise of the Tomb Raider and the game is being primed to be one of the biggest AAA releases of the fall season.

This will be a sequel to the 2013 reboot called Tomb Raider, giving Lara a more direct and mature role in her adventures in exotic locations and facing off against thrilling dangers. Well, despite the original reboot getting some fairly high critical review scores, there were still a few major drawbacks to the game, and hopefully Crystal Dynamics takes heart of these 5 major things that we hope will be improved in Rise of the Tomb Raider.

Less Directorial Influence Over Gameplay
The first half of the 2013 reboot of Tomb Raider introduced gamers to a far more cinematic game compared to the previous outings by Crystal Dynamics. The new game was centered entirely around a more Hollywood-style approach to the gameplay and combat.

While a more Hollywood-themed Tomb Raider sounds exciting on paper, the problem is that this resulted in a large portion of the game being little more than one large interactive cinematic sequence with sporadic moments of actual, free-form gameplay. Hopefully in Rise of the Tomb Raider we'll have less of the director cinematically forcing people to play the way they want and a bit more freedom in how the game can be played, a little like the older titles on the PC and PSX.

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