A lot of times there are promotional videos for upcoming games that showcase deceptive content and what's generally known as trade-show-downgrades-waiting-to-happen. Well, in one rare case we actually get to see some live gameplay footage for one of the most highly anticipated racing games due out this fall for home consoles. I'm talking about some unedited, non-promotional footage of Project CARS.

Youtube channel Indie Sim Racing managed to get some hands-on time with the game in a private, closed-door session with the game.

Continually, praise is expressed for the game and how it runs, how the graphics look and how the cars handle. He notes that the game was really hard to handle using a DualShock 4 without any assists on. I was actually quite impressed with how well the game handled even though it was with a controller.

Darin Gangi also confirms that Slightly Mad Studios' Andy Tutor mentioned that the cars on the track for the home consoles will be limited to 16. This isn't quite as expansive as the PC version, but given the limitations of the console hardware, I don't think anyone was really expecting them to compete feature-for-feature.

The three-lap race around Brand's Hatch looked pretty good and, as usual, the A.I., looked fairly impressive, providing just enough of a competitive nature to give newbies and hardcore gamers alike a bit of something to look forward to. It's definitely a step up from the computer opponents in Gran Turismo, where they seem to roll along as if they're on a single line, following a set point on each track. The worst part about it is that if you try to bump the A.I., in a lot of GT games, they just keep moving along their blocky path and steamroll over you.

Still, the performance of Project CARS on the PS4 looked really good. You could still tell that there were a few graphical sacrifices made to accommodate Sony's fourth-generation home console, such as the reflection resolution in the cars. If you look closely you'll see that unlike the PC version, there are lower resolution reflections passing by on the surface of the cars. It's not a terrible thing, but it is a noticeable one.

It had been mentioned before that there would be some sacrifices made for the home console version of the game. Nevertheless, Slightly Mad Studios is aiming for a consistent 1080p at 60 frames per second spec for both the Xbox One and the PlayStation 4. It's really hard to tell at this point if they''ll be able to hit it and maintain it on the Xbox One running at the visuals that they are, but as the November release date draws near, it doesn't look like they're backing away from that benchmark.

You can learn more about Project CARS, the crowd-funded indie racing game, by paying a kind visit to the game's official website. Slightly Mad Studios' new IP is set for release this November for the Wii U, Xbox One, PS4 and PC.

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