Dean Hall, the creator of DayZ, released a batch of screenshots from the upcoming standalone version of the mod. They demonstrate the great improvements that the development team has made to the building interiors of the game world.

In DayZ, players travel through a vast country called Chernarus. The cities and countryside are crawling with zombies. The players need to gather food to stay alive and weapons to fend off zombies or other players.

In order to get these supplies, players generally need to head into towns. The issue with the Arma 2 mod version of DayZ is that many of the buildings can't be entered at all. You spend a lot of time carefully sneaking past hordes of zombies only to find that the building you approached doesn't even have a door.

The standalone game version of DayZ, however, will have interiors for all of its buildings. As the screenshots indicate, the interiors look much better than they did in the mod as well.

"The village I used to take the screenshots in now has all its buildings enterable, including the sheds," said Hall on the game's development blog. "Most focus has so far been on the buildings that are situated outside of the center, but focus now is turning to doing interiors for the city buildings. This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities."

Hall notes that the screenshots are works in progress, so only the basic lighting and texture work has been done thus far. The shots were taken on "Normal" graphic settings. Those of you with a more powerful rig should expect even better visuals.

Last week, Hall said that the alpha version of the standalone DayZ could be released as early as November.

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