Comcept has been hard at work on their crowd-funded game, Mighty No. 9. The title is a spiritual successor to Mega Man. However, since Capcom owns the rights to Mega Man and they aren't making any new Mega Man games, one-half of the original creators of the little blue bomber decided to branch off on his own and do another side-scrolling, action-platformer that appealed to fans of the classic titles. The name of the game? Mighty No. 9.

Keiji Inafune, former designer and golden boy at Capcom, took his skills from working on Mega Man games and applied them to working with his new team at Comcept. Throughout the development process they've been releasing new videos of the game's progress, showing off new and improved advancements as they work towards a release on home consoles and PC. With that said, the latest W.I.P., video looks stunning.

Previously the pre-alpha footage showed us some basic concepts of how the game would be played, with Beck using his blaster to stun enemies and then using his dash attack to absorb them. We briefly got to see how the stage layout works as well as some enemy behavior.

With the latest video we get see a lot more of the stage design and enemy AI on display. You can also better understand how the game's difficulty can easily ramp up when taking into account various elemental-themed stages, such as trying to fight a boss while the floor is covered in ice.

We've still yet to see any different sets of weapons on display, but I imagine they'll be arriving pretty soon. The game is scheduled to launch in 2015, so there's still plenty of time for the team to flesh out a sexy arsenal of equipment for players to mess around with throughout the game.

So far, I'm just impressed that they have as many levels (seemingly) completed in the way that they do. The boss fights also look like classic throwbacks to the kind of foes that helped shape the 8-bit and 16-bit era of challenge-based platformers.

As for the platforming itself... some gamers have complained that Beck seems to be a little floaty. I noticed that in 3D games this seems to be a common problem. I'm not really sure if they're going to iron out the gravity so he controls a bit tighter, but most of the game seems to be shaping up rather well.

After accruing nearly $4 million in crowd-sourced funding, I have to admit that I'm terribly impressed so far. The game has the makings of being a potential sleeper hit, and if it manages to post a profit for Comcet then we could be looking at a brand new franchise to continue on the legacy of a new blue bomber.

You can check in on the game's updates by paying a visit to the official Kickstarter page. Mighty No. 9 is due for release in 2015 Xbox, PlayStation and Wii U home consoles, as well as PC.

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