Pillars of Eternity
developer Obsidian Entertainment managed to release a big patch for the role-playing game right before the holiday weekend. This update fixes a major headache with the game among many other issues.
Since launch, double-clicking an item to equip it removed all bonuses from the character
. This meant that characters were permanently deprived of many key advantages like their class and racial perks. Many players didn't realize this had occurred until several hours into their playthrough. For players like me that started Pillars of Eternity
after the bug was revealed, it made every trip into the inventory fraught with peril. It felt like I was defusing a bomb every time I dove into my party's bags
The bug is now gone thanks to Patch 1.03, though. Furthermore, this fix is retroactive. If you saved your game after your bonuses were stripped away by the bug, you'll now find them restored to normal.
Patch 1.03 also includes over two dozen balance changes. Arbalests and Mind Blades have both been tuned down. The stat bonus for having less than a full party has been increased, which should make the early stages of the campaign easier to manage. If you're still having trouble with the game even with the new balance changes, there's always cheat codes
to fall back on.
Here's the list of "big ticket items" for the patch. You can read the full list of changes at Obsidian's forum
Pillars of Eternity
- Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
- Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
- Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
- The crash in Raedric's Hold has been fixed.
- Fixed the looping audio sounds that can occur if you play with minimized tooltips.
- Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
- The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.
debuted on PC
, Mac, and Linux in late March for $44.99. The game started as a Kickstarter campaign
and raised nearly $4 million in funding through the site