Bethesda managed to release the console versions of Elder Scrolls V: Skyrim
's patch 1.5 right before the holiday weekend. The update is live on Xbox 360 now and will arrive on the PS3 later today.
The patch, which arrived on the PC in late March
, adds new animations for melee kills. Ranged and magic attacks will get kill cameras for the first time as well.
Bethesda also included a long list of bug fixes in the update. The game should experience less quests and fewer "blocked" quests. Furthermore, the sun won't disappear after you fast travel anymore.
"We want to take this opportunity to thank everyone for their continued support of the game. This week Todd informed me that the average Skyrim
play time (across all three platforms) is 85 hours, and 30% of you have played more than 100 hours of the game. These are truly astounding numbers!" says Bethesda.
The development team is by no means finished with the game, though. Last weekend Bethesda said that they've got some "cool news and surprises"
fans. Presumably this means that they'll announce the first DLC. No doubt they'll continue patching the game as needed, too.
Here's the full list of fixes included in 1.5:
- New cinematic kill cameras for projectile weapons and spells
- New kill moves and animations for melee weapons
- Smithing skill increases now factor in the created item’s value
- Improved visual transition when going underwater
- Improved distance LOD transition for snowy landscapes
- General crash fixes and memory optimizations
- Fixed issue with Deflect Arrows perk not calculating properly
- In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
- Fixed issue where Farkas would not give Companion’s quests properly
- Fixed crash when loading saves that rely on data that is no longer being loaded
- Followers sneak properly when player is sneaking
- Fixed issue with weapon racks not working properly in Proudspire Manor
- Arrows and other projectiles that were stuck in objects in the world now clean up properly
- Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
- Fixed issue where certain NPCs would fail to become Thieves Guild fences
- Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
- In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
- Killing Viola before or after “Blood on the Ice” no longer blocks progression
- Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
- In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
- Fixed issue where letters and notes with random encounters would appear blank
- Fixed rare issue where dialogue and shouts would improperly play
- Lydia will now offer marriage option after player purchases Breezehome in Whiterun
- Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
- Fixed rare issue with skills not increasing properly
- Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
- In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
- Fixed issue with the ebony dagger having a weapon speed that was too slow
- Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
- The third level of the Limbsplitter perk now properly improves all battle axes
- Fixed a rare issue where Sanguine Rose would not work properly
- In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions
- Fixed issue with frequency of first person kill cameras
- Underwater effects now display properly
- Fixed issue where sun would not appear properly after fast travel