How Iron Man 3 Used Body Doubles And Facial Cheats To Work Around RDJ's Ankle Injury
It was the ankle sprain heard around the world. Or, at least, the Marvel Cinematic Universe. While attempting a wire-rigged stunt on the Wilmington, N.C. set of Shane Black’s Iron Man 3 last August, star Robert Downey Jr. injured his ankle, leading to a six-week slowdown of production right in the heart of shooting. What is a director to do? It’s not like RDJ is an extra whom you can shoot around. He’s the star of practically every single Iron Man 3 scene. So the digital effects wizards tackling Marvel’s sequel had to creatively work around him using the tech tools at their fingertips.
In a fascinating read posted on CGSociety.org, the in-house visual-effects supervisors explain how they used body doubles and facial captures to build a digital Downey Jr. for use in certain sequences.
The site says that the film’s “final sequence on the beach was shot with a body double,” while Weta Digital was pulled in to create a body double of Downey during and after the ankle break to ensure that production stayed on schedule. All together, CGSociety says that there were 17 VFX studios working on Iron Man 3, and that included Marvel’s in-house group.
And now, the $1 million dollar question: Did you notice the body double? Did you notice a digital Downey? Go back and watch Iron Man 3. I’m willing to bet that Weta and Marvel did such a phenomenal job, you won’t even be able to notice the medical hiccup that almost pushed Marvel out of the summer season.
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Sean O’Connell is a journalist and CinemaBlend’s Managing Editor. Having been with the site since 2011, Sean interviewed myriad directors, actors and producers, and created ReelBlend, which he proudly cohosts with Jake Hamilton and Kevin McCarthy. And he's the author of RELEASE THE SNYDER CUT, the Spider-Man history book WITH GREAT POWER, and an upcoming book about Bruce Willis.