Now that the initial excitement has worn off, gamers and critics have settled into agreement over Dying Light. Even the most hardcore fan has to admit that the game isn't perfect, and Dying Light's most prominent naysayers have to admit that it isn't terrible. It's somewhere in between. It's just ok.

But Dying Light's lack of perfection shouldn't stop Techland from developing a sequel. The game isn't a technological masterpiece, but it has a handful of elements that are unique to the zombie genre. And the universe is far more interesting than most of the other zombie titles on the market.

Dying Light is a good start, a jumping-off point for an eventual sequel. Let me explain:

Dying LIght Zombie Cars
It Feels Like a Work in Progress
For the most part, I've enjoyed my time with Dying Light, but parts of the game feel unfinished. It's as if Techland didn't have time to flush out certain areas, which is understandable considering the game's scope. But these unfinished bits start to add up.

Let me give you an example: the entire gameplay mechanic is based on agility. Your character can practically fly across rooftops. But anytime you face off with a human enemy, that dexterity is thrown out the window. You end up flailing your weapons around or rolling on the ground like toddler. As you level up, the combat mechanic improves, and you learn how to dodge enemy attacks. But it never feels as fluid as the rest of the game's movement. It's stiff and wooden, as if you went to the Pinocchio School of hand-to-hand combat.

Nothing is broken, necessarily—it's subtler than that. The combat system just feels like it belongs in a different game. And Dying Light is full of little things like this, silly little elements that undermine the game's overarching purpose.

I don't know about you, but I would like to give Techland a few years to weed out these bipolar elements.

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