Activision and Microsoft have been in bed together for quite some time during the last half of this current generation of gaming. For the upcoming gen you can expect more of the same. During Microsoft's less-than-explosive console reveal today, Activision's CEO Eric Hirschberg walked on stage and presented viewers with a first-hand look at the gameplay and technology behind Call of Duty: Ghosts.

The game is running on a brand new game engine, something that Activision has been making known for quite some time since COD: Ghosts was originally unveiled. I can't really say much about the new engine because, sadly, Activision and Infinity Ward didn't say much about the engine.

What we do know is that self-casting shadows or soft-shadows are now possible in the engine. Enhanced polygonal meshes and animation properties are available within the engine as well as some predefined destructibility, although don't expect anything on the scale of Battlefield 4. Multiple routes in stages and various ways to tackle objectives has been added, giving players varying routes, tricks, traps and gadgets to employ in order to complete a task. I like the idea of this but this is still Call of Duty we're talking about, so I'm more of a “wait and see” skeptic than a hop-on-the-bandwagon fanboy type.

To further drive the point home that this is new tech and that they are really moving forward, you can check out Activision's behind-the-scenes look at Infinity Ward's upcoming title, where they talk about dog companions, a revamped story and FPS heroics. For more info, feel free to visit the official website.

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