Bethesda and id Software unveiled their newest version of Doom at this year's QuakeCon. Only the attendees were able to see the actual gameplay footage of the re-envisioned rendition of the classic first-person shooter. Turns out, the QuakeCon goers will be the only outsiders to see Doom for a very, very, very long time to come.
Blues picked up the news from a post over on PC Gamer, where Bethesda's VP Pete Hines laid out exactly where they stand with Doom and how far into development (or how far they're not into development) they are for the game, telling them that...
“I try really, really hard for this to be a dev first, dev-lead thing,"... "We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”
The “frame-by-frame” comment reminds me of when pixel counters from places like Guru3D and Digital Foundry roll out their performance analysis to break down every single aspect of whatever is showcased. It is, after all, the information from pixel counters that enable us to know whether or not a game's frame-rate and resolution can be verified for what we're being told it is. Until every single video on YouTube is eligible for 1080p (or higher) resolution at 60 frames per second, we'll need to rely on the pixel counters to measure the performance of some of these games. On the flip side, it's easy to understand how a development studio might feel about their game being picked apart, whether it's ready or not.
In this case, it was wise of id Software and Bethesda to at least tease the game to the audience who couldn't dissect every single element, and instead was just there to enjoy the “brutal” experience.
Hines goes on to explain where Doom stands in its current iteration and what we can expect from the game, as well as when we can expect more from the game, saying...
"I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’"... "And we wanted ... to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.
According to Hines, Doom won't resurface with a formal announcement, complete with a trailer and press release until sometime next year in 2015. That basically confirms that the Doom teaser trailer was indeed in CG.
For now, the studio is said to be targeting 1080p at 60 frames per second for all three platforms where it's scheduled to release. And yes, the game is coming to the Xbox One, PlayStation 4 and the PC.
In the meantime gamers will simply have to wait it out and deal with the previews and descriptions coming out of QuakeCon 2014 to satisfy the thirst they have for a brand new Doom title. On the upside at least we know that the game is a throwback to the original and not a poor attempt to become “modernized”.