EA had previously addressed the lack of toddlers and pools in a forum post, detailing that technical restrictions and time played a hand against them, even though they really did want to add in toddlers and pools. Recently, the company made a more visible blog posting about the absence of toddlers and pools, getting into a few of the tech specs behind the decision.
The post, over on The Sims, is quite lengthy and somewhat detailed. Only the first third talks about the exclusion of toddlers and pools, however.
The post was made by a Rachel Franklin, the executive vice president of Maxis, and the technical reason as to why The Sims 4 won't launch with two of the more important features from franchise's long-running history, is as follows...
Many gamers compared the initial response to that of SimCity's issues from just a year ago, where Maxis had stated that due to the design of Glassbox, offline mode would not be possible.
A Maxis engineer, who wished to remain anonymous, told Rock, Paper, Shotgun that offline mode was, in fact, possible and that it wouldn't be too hard to achieve.
Shortly after Maxis gave an official response about offline mode not being possible, a hacker managed to implement a very playable offline mode, proving that the PR response from Maxis was not truthful.
In the case of The Sims 4, Franklin goes on to say that the features are missing because of trade-offs and the new technology such as build mode and new animations...
Many gamers could be understanding of removing toddlers due to a new animation system (in game design, it would require a new animation skeleton and its own series of separate animation cues), which could cost a lot and take a lot of time (depending on the engine's pipeline and how assets are managed and implemented).
But pools in place of build mode? That doesn't really mesh well considering that pools seems like they should have been worked on and implemented with dancing, sleeping and showering. Usually, object interactivity is tied cohesively together in the development process, and if they plan on implementing pools it would have seemed faster and cheaper to have worked on that aspect with other core interactive features.
Of course, gamers will simply need to make a decision as to whether or not they will support the cause when the game launches in two month's time, or whether or not they'll support the company when the pools and toddlers eventually release as separate DLC packages.
Staff Writer at CinemaBlend.
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