Hotline Miami 2: Wrong Number finally has a confirmed release date and, holy smokes, it’s a lot closer than you might think. You’ll probably want to lay down your money nice and early, too, as PC gamers looking to buy on Steam before launch will enjoy a tidy little discount.
One part ultra-violent puzzle game, one part Twin Peaks, the original Hotline Miami wowed critics and gamers alike due to its clever structure, unique aesthetics and gameplay that was as demanding as it was rewarding. What little we’ve seen of Hotline Miami 2: Wrong Number looks to continue that legacy with yet another stylish, gritty romp through the criminal underbelly on March 10.
You read that right, folks. Wrong Number is nearly upon us, set to release on Steam in just two weeks for $14.99 and, if you act now, you can swipe the regular edition of the game for just $13.49.
If you’re willing to pay a bit extra, you can also grab the Digital Special Edition of Hotline Miami 2 for $19.99 on launch day, or just $17.99 as an early purchase. Those discounts end on March 10, when the game officially launches. As for what you’ll be getting for those extra dollars in the Special Edition, how does a remix EP of the official soundtrack sound? For those of you who played the original game, you’ll know that that “sounds” quite nice, indeed.
In Hotline Miami 2, the player will once again move through a corrupt city as a hitman for hire, dishing out violent justice from a top-down perspective. You’ll have all manner of weapons at your disposal, including firearms, blunt instruments and blades aplenty. The object of the game is to move through each carefully crafted level like a cold-blooded badass, dispatching foes (and the occasional dog) with style and precision.
Seeing someone play the game well is sort of like a blood-soaked ballet in a retro-themed world. They’ll bash a guy with a baseball bat, grab his knife, throw it into another enemy, pick that guys firearm, dispatch a room full of goons without wasting a bullet before chucking the gun at a final dude, charging him and then physically smashing his head into the concrete. It’s like a John Woo action sequence you get to control, with a single mistake usually meaning the end of your run.
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