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One of the more bombastic third-person action games of the previous generation was Platinum Games and Konami's Metal Gear Rising: Revengeance. The game received some mixed responses from the gaming community, but one thing was blatantly clear: it was ridiculously fun. And thankfully, the game will be arriving on Steam any day now.
Delayed by almost a year, the PC version of the game is scheduled to arrive just before the very end of 2013. The game came out for the Xbox 360 and PS3 back in February of this year, and talk of a PC port has been stretching across the news wires since this June.
According to VG 24/7, they gathered up a quick post from the Metal Gear Informer, where the host from Konamni's official podcast was on and about to answer some user questions when he was asked about the status of the PC version of Metal Gear Rising. Host Sean Eyestone commented that...
“It’s in the final stages right now.” … “You’ll be seeing it pop up on Steam any day now.”
The game is probably more anticipated for its Steam release than it was when it first popped up on consoles earlier in the year. There was a lot of dissension in the community over two very semi-important things. 1.) Konami nor Kojima would be handling direct production of the game, and many gamers worried that this would not be a true Metal Gear experience since it wouldn't be directly headed up by Hideo Kojima and the rest of his crew. 2.) The fact that the game launched as a multiplatform title for the Xbox 360 and the PS3 made a lot of gamers feel as if the quality of the title was compromised since a game that's made for multiple platforms is more likely to suffer from serious bugs, faults and lower quality (e.g., Battlefield 4, Need for Speed Rivals and Call of Duty: Ghosts).
The multiplatform argument didn't seem to affect the performance of Metal Gear Rising: Revengeance all that much, but gamers did note that the stylistic decision to deviate from the stealth-espionage mechanics that made the series popular in the first place. Instead of relying on using shadows and watching the amount of sound you generate, MGR: Revengeance is all about hacking, slashing and cutting things into lots and lots of little pieces.
Platinum Games decided to focus on strikingly dynamic gameplay with cinematic sword-fighting action and a proprietary take on 3D object dismantlement. I have to admit, to this day I still can't figure exactly how that design mechanic works and it's had me stumped ever since it was first revealed that MGR would feature the ability to cut things to pieces.
Nevertheless, gamers will soon be able to cut things to pieces on the PC version of Revengeance when it launches on Steam for PC. I suppose the only thing worth complaining about at this point is a lack of SteamOS support. However, give it a little time and a little patience and I can see either the community or the developers eventually warming up to Valve's newest OS creation.