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World Of Warcraft's Duskwood Recreated In Unreal Engine 4 Gives Off A Whole New Vibe

If you’ve ever played World Of Warcraft, then you’ve seen Duskwood plenty of times. It’s got a bit of a dark, ominous feel with Blackfangs and Darkwidows hunting around. But it wasn’t that scary. That was until we saw it in Unreal Engine 4. A WoW fan has put together a recreation of the zone in the video below. 

Duskwood is located in Azeroth and is known for being a barren wasteland cursed and filled with horror and despair. The Scythe of Elune transformed this part of Elwynn Forest into a dying land inhabited by the undead and occasional Worgen. While it was scary enough in the original World Of Warcraft game, it’s certainly proved to be even more chilling in Unreal Engine 4. 

Duskwood was the first area I experienced in World Of Warcraft that took on a sort of dead and cursed aura. Being a newb to World Of Warcraft at the time, I was afraid to wander too far from Stormwind to places that were contested because I wasn’t that high of a level and had witnessed higher-level players taking out low-level players for the hell of it. But something about Duskwood drew me to the place. While Duskwood isn’t a contested area, there was still something horrifyingly forbidden about the place when you walked around. Like I felt I wasn’t supposed to be there. 

It’s one thing to see the undead crawling at me in the game, but to imagine what it would look like in Unreal Engine 4 gives me the creeps. While the video doesn’t show enemies or NPC’s in the engine, you can bet they would be far creepier than they were in the original. Although you will notice in the original version of Duskwood, the roots of trees are blocky and old looking (old as in older graphics) while the trees in the Unreal Engine 4 version are very defined with crisp textures and realistic features. Suddenly I have this urge to play all of World Of Warcraft in Unreal Engine 4. But that’s just a dream. 

For more information on the Duskwood zone in World Of Warcraft, you can hit up the Wiki