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Update: It looks like these rumors are false after all.
An employee working at the PlayStation Magazine in the UK has supposedly overheard a lot of details from a meeting with the editors at PSM and Rockstar, where a huge list of content was unveiled for an upcoming issue of the magazine. Supposedly, these details include things like GTA V being four times bigger than GTA IV, has police attack dogs, customizable vehicles that require refueling and a complete, working sewer system.
The employee doesn’t claim to be part of the editorial team at PSM, but instead simply says he overheard the details from a 30 minute private viewing the editors received of Grand Theft Auto V at the developer’s Scotland offices. He quickly proceeded to lay out the details in a long list over at the GTA Forums. This tidbit of news comes courtesy of GameRanx, who picked up on the info from the thread.
You can check out the supposed new features in the game from the list below.
1: The game world is absolutely massive and will push both xbox and PS3 to the very limit in terms of what it has accomplished. Yes, the main city is simply Los Santos however is it AT LEAST 4 times bigger than Liberty City in GTA 4 and that is just Los Santos. The surrounding country side, beaches, etc are massive. For instance, we saw the main character ( an African/American, early 30's) travel by car from the center of Los Santos into the wildnerness and it took over 15 minutes. The views were incredible from farmhouses with cattle, huge wind farms, an oil refinery which appeared to be living and breathing with nearly 100 NPCs working on machinery, operating vehicles, lifting and loaded, etc, unlike the gas works in GTA 4 which seemed to only house a few NPC at a time. The forests are more beautiful than those in RDR and featured people camping, young NPC drinking and dancing around campfires, people riding dirt bikes and jumping over logs, streams, etc. The water effects, forna, plants, trees all looked beautiful.
Most of these sound pretty reasonable. Blockading doors seems a little much, though. Does that entail the game will have QTE door-blockading or real-time physics-based blockading? For it to run on the PS3/Xbox 360 without massive slowdown I’d imagine it’s prescripted door-blockading like Resident Evil 5, assuming that’s even added to the game.
The thing about the cops sounds kind of nifty, especially with searching houses and buildings. And customization for the character and vehicles sound about right. The attack dogs is an interesting concept. I don't see exactly why PETA should have to get involved...we've been killing cows and horses and chickens in games for years.
Where this whole thing falls into “pure BS speculation tripe” is the game being four times larger than GTA IV. This has nothing to do with graphics but space, especially on the Xbox 360. Unless Rockstar plans to release the game on multiple DVDs, I don’t see how a game four times the gameplay space of GTA IV is going to fit on a single DVD. Let’s not forget that GTA IV was just under 15gig and a lot of downsampling and audio/video aesthetics had to be altered for the Xbox 360 version in order to fit it onto a single DVD. So how on Earth can a game four times larger, with better textures, more buildings and more content fit onto a single DVD? Again, that’s one of those not-technically-possible scenarios that sounds bogus.
Another thing that’s also bogus are the NPC claims. Just recently, the GTA V and GTA IV iCEnhancer comparison basically shows that the game already has a lot more going on than what’s possible with the current hardware limitations for an open-world game, especially with all the graphical upgrades.
If pre-scripted, linear games like Uncharted, KillZone and Call of Duty don’t even have a 100 NPCs on-screen at once, how can a living, breathing open-world game like GTA V fit all of them into memory and run their Euphoria routines? Again, that sounds absolutely preposterous unless they do what IO Interactive showed off in that Hitman: Absolution trailer, where there were just a bunch of dummy-NPCs with a standard “bouncing ball” mechanic (e.g., basically having the non-player characters to move back and forth without any additional functions, in order to scale back on memory consumption.) The memory issue is also something Ubisoft, Codemasters, and Modern Warfare 3’s Sledgehammer Games have all run into with linear-based games, and it's not something that will go away until new consoles arrive.
I don’t doubt that some of the stuff in that list will make it into the game. But a lot of the rumored stuff that’s just technically not possible on six year old hardware will either be reserved for a port over to next-gen consoles or make an appearance on the PC rendition. This is just judging by the fact that The Ballad of Gay Tony, while nicely optimized, still suffered from only having two or three types of the same cars on-screen for long stretches of time and ensured only a set number of NPCs were on-screen at any given time, in order to maintain a stable framerate.
You can check out the complete GTA V debut trailer right here or visit the Official Website to learn more about the game.
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