Sleeping Dogs was a sleeper hit for Square Enix. While initially the game was silently labeled as a failure due to its slow start in sales and a less than sparkling turnout on the quarterly charts, it turns out that the game's solid design mechanics and core focus on fun-factors and decent storytelling really helped pay off in the end. Eventually Sleeping Dogs became a success and is now labeled as a priority at Square Enix, enabling United Front Games to continue their work on a sequel called Sleeping Dogs: Triad Wars.

We don't know much about Triad Wars (after a very vague update on the official website), and that's a-okay. If the team needs time to flesh out the game then we'll give them time... but we'll also give them a few ideas as to what the game might want to focus on as a sequel to one of the more underrated games of seventh-gen. Hence, this list provides five key things that Sleeping Dogs: Triad Wars should fetaure to help push it to the next level over its predecessor.

Flying Vehicles
Usually, first iterations of open-world titles always lack something their more established rivals and competitors contain. For instance, the first Saints Row lacked flying vehicles, but they made an appearance in the second game onward. GTA IV had to axe flying planes when they switched over to RAGE, a brand new game engine that Rockstar employed for the new generation of consoles back in 2007, but all the flying vehicles made a welcomed return in GTA V.

Even though Sleeping Dogs didn't sport any flying vehicles – and the world was definitely large enough for them – United Front Games can easily make the transition by offering a few helicopters and planes in the sequel. One of the reasons this could be a huge thing for this game is due to the over-the-top action mechanics present in the game. How awesome would it be hanging out of a helicopter while shooting or leaping from a plane and having a mid-air fist-fight like Jackie Chan in The Chinese Zodiac? Yeah, this needs to happen.

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