Love it or hate it, nobody can deny that Destiny is something of a mega-hit. According to recent reports, it looks like the game is pulling in quite a few Guardians on a daily basis, working together or flying solo in order to push back the Darkness. How many players are we talking about here? Just over 3 million daily, apparently.
Given all the conversations taking place around the net about Destiny (for better or for worse) you just have to leave it to Smosh Games to come out with an Honest Trailer for the shooter title that seems to have trouble living up to being an MMO or an FPS.
It occurs to me, as I work towards completing yet another stack of bounties for the Awoken Queen, that this game is a fine MMO, one that keeps pulling me back in for more on a regular basis.
It looks like players are getting a sneak peak at the Destiny DLC content thanks to a glitch that one player managed to get on tape. If you prefer to stay away from potential spoilers, now would be a good time to stop reading and, I don’t know, go back to playing the actual game.
Legend foretells of a mythical “Loot Cave,” a place that is home to a continuous stream foes and, thus, a never-ending supply of valuable items. When she arrives, however, her heart sinks. A sign is posted nearby announcing that the notorious cave has been renovated and no longer offers untold riches. The Guardian’s Destiny has been forever changed.
In a surprising bit of news, a Destiny player has hit level 30. Doesn't sound all that staggering does it? Well, it's kind of a big deal because apparently it's not the easiest feat in the world to achieve, and you have to exercise quite a bit of skill and fall into a bit of luck to achieve the Holy Grail of level 30.
Previously it was reported that Activision had managed to sell-in to retailers an impressive $500 million worth of SKUs (stock keeping units), breaking even on their supposed $500 million dollar investment into the Destiny brand. Today, Activision has announced that the actual sell-through revenue of Destiny is only $325 million.
It's often debated that a game's brand worth and the development studio behind it are determined by the Metacritic score – an aggregate of reviews from a collection of websites. This hotly contentious subject has become a topic of discussion recently due to all the middling and less-than-enthusiastic reviews that have poured out for Destiny.
One of the best games that helped define the Xbox 360's era is now available for free. Anyone who has a penchant to get some backstory on the Halo universe before the upcoming Halo: The Master Chief Collection launches this fall, will likely want to learn how it all began with Halo: Reach.
Everybody has Destiny fever this week, and Bungie is celebrating with the first round of special events hosted within the game…Oh, and they’re starting today, so read up us quickly as possible and jump back into the fight, Guardian.
Activision was quick to send out word that they've sold-in to retailers $500 million worth of Destiny copies. This means that retailers bought enough copies from Activsion to make back the entire cost of the game in a single day. That's not too surprising given the amount of hype surrounding Bungie's latest sci-fi, MMO shooter.
It's been years in the making, part of a $500 million dollar brand expansion under Activision's publishing label, and the next step for the original Halo developers to prove that they have more to offer than a Spartan in Mjolnor armor fighting off over-sized lizards with chrome armor who can talk. Destiny is Bungie's chance to show the world that they're not a one-trick-franchise pony.
Bungie made it known in a recent update that the development on the game is done and finished and the gold master disc is off to get pressed for a production run so that Destiny will be ready for purchase come September 9th.
A new trailer has surfaced for Bungie's first-person shooter, Destiny. The latest piece of promotional media contains textual accolades from the media praising the game for its various features. One quote even goes as far as to say that it's “more than a game”.
The Destiny beta has come and gone, and I’m guessing there are more than a few people out there who, like me, are still suffering from withdrawals while waiting for the Sept. 9 launch of the actual game. The majority of folks sounding off about their time with the beta seem to have had a very positive experience, but there’s always room for improvement. Here are five things I’d like to see added to the final game.