A few days removed from the very controversial and legally questionable acts that followed paid-endorsements for Microsoft and Electronic Arts products, has reaped some very interesting results.
It looks like EA Sports and Federation Internationale de Football Association (Or FIFA to those of us who prefer fewer syllables) are enjoying a comfortable relationship in the world of video games as both entities today have announced an extension of their licensing agreement carrying all the to Dec. 31 of 2022.
A list of new games have been outed as part of EA's public service announcement for game server retirements. Majority of the games are from two years back but one title that stands out as part of the shutdown is The Sims 2...yes, The Sims 2, one of the most popular mainstream niche titles that managed to garner a wide following and tons of subcultural communities.
Electronic Arts cancels NBA Live 13. Gearbox already has their sights on Borderlands 3 and Slender gets a sequel. These stories and more in this edition of the Gaming Blend Weekly Recap.
Electronic Arts has officially confirmed the next installment in their multi-billionaire dollar franchise, FIFA 13, via its first details. The game's first screenshots has also been released.
Apparently the mentality of download-first and (maybe or maybe not) buy-later is spreading worse than a venereal disease at a celebrity retirement home. A new report from the BBC suggests that illegal video game downloading has increased by 20%.
EA Sports' executive vice president, Andrew Wilson believes that persistent online events and challenges from the interactive sports genre will soon surpass the FPS genre when it comes to player engagement and gameplay longevity.
Alaplaya's free-to-play sports MMO, Fantasy Tennis, received some interesting updates in the latest patch, including a single-player campaign and FIFA gear?
Big budget movies are often original and push for something exciting in a genre that has yet to be done, or is highly anticipated (i.e., superhero films, remakes or graphic novels.) $100 million dollar games happen to inflect a specific trend for a very specific demography, sometimes bypassing some things such as storylines or character depth.