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The former golden boy of the Xbox brand has traded in his expository serenades and alluring laudation for biting tones and jagged verbal jabs aimed at Microsoft's proprietary camera device known as Kinect 2.0.
GODUS, the newest god simulator from Populous creator Peter Molyneux, is now available through Steam Early Access. Players can buy the beta version of the game now and get access to all future updates and the finished game for no additional charge.
It's easy for us to make fun of Peter Molyneux for all his “life changing” ideas and ridiculous over-estimations of his video game concepts, but I think it's safe to say that he and his 22Cans members have pulled through on this and Curiosity really did contain a life-changing moment.
Former Bullfrog poster-boy and the man who always wants us “to believe” may not be all too right in the head. Peter Molyneux of 22Cans, the new indie team that recently released Curiosity for mobile devices and is now working on a Kickstarter, says that things may not be going so well if they keep heading in this direction.
Peter Molyneux and 22Cans has taken to Kickstarter. Yes, you read it right. Mr. This Will Change Your Life Molyneux has taken to Kickstarter. However, a long winded reputation of over-promising and under-delivering has resulted in his god-game idea getting off to a horribly rocky start.
You've got to have a lot of pull under your fingers to be able to keep the wool over Apple's eyes. That's exactly the case with 22 Can's Peter Molyneux and the upcoming iOS game, Curiosity: What's Inside The Cube? The prized possession within the cube itself is unknown to everyone, including Apple.
After a little hubbub with NASA's Mars rover called “Curiosity”, Peter Molyneux and the crew at 22 Cans decided they needed to distance themselves a bit from the Mars rover. So their cube-based project which was originally called Curiosity, is now called Curiosity: What's Inside The Cube.
Hey, remember news about NASA's Mars rover the Curiosity? Well, Peter Molyneux and 22 Can's new game, Curiosity, shares the same name. To avoid getting into the legal long arm of copyrights or potentially so some other issue, Molyneux has confirmed that the name of Curiosity: The Cube will change and that they'll be using Twitter to find a new name for the iOS title.
The headline was difficult to come up with because there's just no way to properly explain how this whole thing works without sounding like some kind of sci-fi movie with a potential twist tossed in, but alas the headline best wraps up what you can expect from the upcoming game, Curiosity.
Lionhead Studios founder and Fable designer Peter Molyneux sounded off on the Wii U during E3. He says that he's unsure of Nintendo's new console due to its controller.
Molyneux recently had an interview with Develop where he expresses how creatively perturbed he had become due to Microsoft basically keeping his creative juices jailed up in a "padded cell".
When Microsoft announced Kinect (then Natal) at E3 2009, Lionhead Studios boss Peter Molyneux showed off a demo for the device dubbed Project Milo. Milo never became an actual game and Molyneux says that it's because the industry simply wasn't ready for something so emotional.
Peter Molyneux, designer of Fable and Black and White, has decided to leave Microsoft. The Lionhead Studios founder will be joining a new company in Guildford called 22 Cans.
Peter Molyneux, one of the pioneers in the "god game" genre, is about to receive an award everyone probably thought he already had. He will be given the Lifetime Achievement Award at this year's Game Developers Choice Awards.
Perhaps the most impressive part of Project Natal's (now Kinect) announcement at E3 2009 was a demonstration of a Peter Molyneux game called Milo and Kate. Unfortunately, this game may never see the day of light.