Edge Of Space, Papers Please, Venetica Greenlit For Steam
Finally, finally, finally! Reverb Publishing and Handyman Studios' emergent, action-survival game Edge of Space has officially been greenlit for Steam. Even though I already have beta access, I'll be buying the game for a second time once it releases for good measure. EoS wasn't alone in the greenlighting process, it was joined by a few other notable titles.
I've been championing for Edge of Space to get greenlit since it was originally announced as a Greenlight title. Unfortunately, pass after pass of games, Valve kept on overlooking this little gem, but not anymore.
For those who don't know, Edge of Space is a kickbutt galactic survival game, similar to StarBound. Imagine the randomization and devastating weaponry from Borderlands but with all the RPG mechanics and adventuring from Terraria, fused with all the little nerve wrecking horrors of Minecraft, and you've got yourself looking out over the cliff while you stand on the Edge of Space. It's an awesome emergent game.
Now, EoS might be my little corner of the world worth getting excited about, but the other games joining Handyman Studios' title aren't slouches in the entertainment department. As you've seen with the trailer above, Papers, Please is a bureaucratically dystopian future of immigration gone Children of Men. The stark and frighteningly destitute portrayal of characters via a minimalist visual aesthetic helps give the game a dark and eventfully edgy appeal as it approaches a lot of current day societal issues in a 1980s, almost Orwellian-envisioned retrospective.
Venetica is a game some of you Xbox 360 owners might remember from a while back. It introduced console gamers to a fightsy female hero in an action-adventure title from DTP Entertainment. It never really took off, but it's nice to see the game make an appearance on Steam nonetheless.
Last but not least is the software design tool Substance Designer 3, which lets artists create real-time 3D material subsets in a graphics design environment. Pardon me for not being as ebullient about this as the other entries, but take my word for it (how little it may be worth) that this is a great design tool that we may be talking about a bit more in the future, as it will play a very important role for many up-and-coming independent game designers.
You can learn more about the games and software greenlit by paying a visit to the official Steam Greenlight page.
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