Ubisoft recently released a new trailer for Rainbow Six Siege, a tactical team-shooter for home consoles and PC. The trailer focuses a little bit on a British special forces unit and some of the tactics that will be employed out on the field.

You can check out the trailer below, courtesy of the official Rainbow Six channel on YouTube:



It's an interesting promo video because it helps get inside the mind of the in-game characters. There's nothing really new being discussed in the video, but it might be worthwhile knowledge for the new generation of gamers who are unfamiliar with Tom Clancy's Rainbow Six series.

The video also shows the team working together to infiltrate an airplane that's been taken over by terrorists. The Rainbow group storms the plane from above and uses a hammer to break down the barrier setup by the terrorists. The sledgehammer is a pretty cool tool, and I do wonder if we'll be able to break down more than just terrorist traps with the hammer. The game's walls, in some stages, are just begging to get the sledgehammer treatment.

The next phase of the infiltration sees the Rainbow team tossing in a gas grenade, followed with another door breach. This time, the team is utilizing an explosive charge on another barrier setup by the terrorists. It seems a little silly, though, that the terrorists have all these barriers in Rainbow Six Siege but no real purpose for them (other than for the Rainbow team to destroy). I mean, technically, if the barrier wasn't setup, the terrorists would simply look down the hallway and see the Rainbow team coming. Oh well.

The final bit of the trailer is the team rescuing the hostages and shooting the remaining terrorists. Nothing too special. Nothing too shocking.

The setup for the trailer, however, automatically has gamers asking "what about the single-player portions of the game?" I have to be honest; the older Rainbow Six games were way more fun when they were PvE or co-op focused because the AI was always designed to play it straight. If you tried attacking them, they would kill the hostages, or have a sniper ready to take you out from a position you may not have scouted before. The AI was relentless. Playing against players usually turned into a game of hide-and-seek gun-tag.

Having the PvP elements in Rainbow Six Siege is probaby mandatory so Ubisoft can sell additional DLC down the road. But there are plenty of competitive games with run-and-gun-style gameplay. It would be really beneficial to the FPS landscape if this title had more focus on the tactical strategy elements of Rainbow Six, with a single-player mode thrown in for good measure.

After the alpha testing phase is completed, I guess we'll find out just what features will make it into the final cut of Rainbow Six Siege.

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