The two different beta tests that Activision and Infinity Ward held for Call of Duty: Infinite Warfare opened the game up to a lot of potential changes and updates heading into the final launch on November 4th for the Xbox One, PS4 and PC.
A thread on Reddit by a member of Infinity Ward listed a bunch of the changes they've made to the game, from weapons to health to perks to matchmaking. Some of the most important changes are listed below.
• Matchmaking: Updated with proper geographic categorization and relaxed player evaluation, leading to shorter matching times.
• Dedicated Servers: They've improved the dedicated server infrastructure for fewer host migrations and proper datacenter allocation, which should limit the amount of dropped connections or laggy games.
• Game Modes: They've bumped up the score for carrying the Drone in the Defender game mode, along with adding in clasic weapons in Gun Game, and lessened the flag capture decay when not capturing the flag in Domination.
They've also made a number of other changes to some other features in the game, including the Scorestreaks and rigs in Call of Duty: Infinite Warfare. Four of the scorestreaks have been improved to give gamers more bang for their buck, along with improving the Rigs payload balance.
And on the subject of Scorestreaks... they've also modified the Perks in Infinite Warfare's multiplayer. There were two glitches they had to fix on two of the Perk systems and for Marked Target they reduced the red marker on the target.
A couple of changes have also been made to the economy, spawning and health regeneration. For the economy they've increased the salvage gains for teams, along with modified the currency value for some supply drops. They also increased the drop rate of keys for the supply boxes in round-based modes. This will keep a fluid ebb and flow of drops versus unlocks happening within the economy of Call of Duty: Infinite Warfare's multiplayer ecosystem. They also reduced the health regeneration time, but they don't say by what percentage, and they also reduced the Infusion bonus.
Respawning in Call of Duty games is always a hot topic. People hate spawn camping, back-shooters and team spawn pools where you're little more than a bunch of fish in a barrel. They mentioned that they have refined the spawn system and will continue to assess organic spawning taking place in multiplayer matches to gauge how they will need to tweak it in future patches.
Four of the weapon class categories have also been modified, with the most changes being made to sniper rifles. They've tweaked how the Perks work with the snipers, as well as reduced some aim assist on the KBS-Longbow and they also increased view-bobbing for the optics on some sniper rifles to further encourage stabilized shooting from stationary positions. It's basically to limit those 360 no-scope kills fired from the hip.
Unlike some betas, I do have to admit that Infinity Ward has gathered quite a bit of data and made a lot of different changes to the game ahead of Call of Duty: Infinite Warfare's release on November 4th. So it should be interesting to see what the community feedback looks like when the game's multiplayer goes live in just a few days.