The Xbox Scorpio had a light helping of specs released last year during Microsoft's solid E3 conference in Los Angeles, California. Well, the franchise director for the Halo series managed to get a look at the specs and shared his thoughts about them.

According to Gamespot, 343 Industries franchise development director for Halo, Frank O'Connor, explained in a thread on NeoGaf that he didn't remember the exact specs for the Scorpio and only saw them via a slide during a presentation, but he did state...

"What I do remember is that it's beefier than I expected."

Frank O'Connor mentioned that he hasn't put in a whole lot of thought into the specs of the Xbox Scorpio because it wasn't one of his focuses. However, saying that the specs are "beefier" than he expected could go one of two ways: it could be O'Connor playing up the PR game for Microsoft. Obviously he's in charge of Microsoft's most important IP... it would make sense for him to blow the proverbial smoke for new hardware they have planned for release.

Halo 5: Guardians

Alternatively, O'Connor could genuinely be impressed with the new Xbox Scorpio because the specs really are "beefier" than what he expected. If this is the case then it bodes well for for the technical ceiling for the Scorpio's console endeavors and definitely plays well into the extended resource budget that could be afforded to developers working on the console.

It's -- at the very least -- expected to rock an octocore based on an improved version of the APU in the Xbox One, with 6 teraflops and up to 320GB/s memory transfer speeds. Microsoft revealed these basic stats at E3 last year, but didn't detail the clock speeds per core, nor did they mention their finalized memory layout between the system and the GPU. A lot of it is all a toss-up, but it's being promoted as the world's most powerful home console; not a hard feat to achieve with the current market offerings. And, just for reference, by the time it launches it will still be an entire generation behind the GPU offerings on PC.

Anyway, O'Connor mentioning that he doesn't have time to think about specs led many to believe the team at 343 are already hard at work on getting Halo 6 up and out as quickly as possible. In fact, if they're working on a two-year turnaround rate from Halo 5: Guardians, then that could mean that Halo 6 might be a launch title for the Xbox Scorpio. Those two-year development cycles are a dangerous road to travel down, but if Microsoft really wants a big game to help move the Scorpio off store shelves this fall, then they will likely look to 343 to deliver Halo 6.

Of course, nothing concrete has been announced so far and everything regarding the Xbox Scorpio is still up in the air. We do know that it will be a premium-priced console, but we don't know what "premium" means. The only thing we do know now is that Halo's development director thinks that the Scorpio is "beefier" than what he expected, and this could bode well for future proofing the console, assuming the specs are designed for scalability.

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