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If you take a look at the reviews or pretty much any social media site, folks who are playing Resident Evil VII sure seem to be enjoying themselves. But no matter how much fun most folks are having trying to survive Capcom's latest living nightmare, not everybody has been impressed by the game.
Over on Gamespot, they're reporting that Capcom's shares have dropped pretty sharply following the launch of Resident Evil VII. Capcom has reported that 2.5 million copies of the game were shipped, but no sales figures have been announced yet. They've also projected sales of 4 million by the end of March, which would certainly make it a financial success if it can hit that mark.
Investors, though, are not convinced. Capcom decided not to ship as many copies of Resident Evil VII as they normally do, which looks to have some money-holders a bit nervous. Since the previous two Resident Evil games have been Capcom's biggest performers to date and they shipped a lot more copies initially, some are speculating that investors are worried the latest entry in the series doesn't have enough legs to push the 6.6-to-7.1 million copies REV and REVI sold respectively.
This is where my ignorance in terms of investing comes into play. Both of those previous Resident Evil games sold gangbusters over the course of several years. Resident Evil VII has been on the market for just at one week and Capcom has shipped a pretty sizable number of copies, even if it isn't as many as the previous two games. Call me crazy, but it seems like you'd want to give a game at least half a chance to pull down some pleasing numbers before noping the heck out.
But that doesn't seem to be the case as, according to the latest figures, Capcom's stocks are down three percent. Hopefully, this doesn't have too hard of an impact on the publisher/developer. They finally listen to fans and do something different, and folks seem to be on board with the new direction. But just because Capcom is being cautious with the number of copies shipped on day one, investors are instantly freaking out.
It kind of reminds me of a similar story involving Super Mario Run. That game became the most successful title on iTunes, basically overnight, and investors still pulled out because it doesn't utilize a free-to-play model. Again, I'm pretty ignorant in these matters, but it seems like backward thinking to me.
But who cares what investors think, right? What matters is whether or not you're enjoying the game, and we'd love to hear some details on that in the comments section below.