For folks who have been waiting on the cooperative infiltration game, Hacktag, to hit early access on Steam, we've got some good news and some bad news. The bad news is that early access plans have been pushed back to allow for more testing. The good news is that said testing is taking the form of an open beta, available now.
We've kind of grown to think of early access on Steam as a sort of beta testing period in and of itself. The folks over at Piece of Cake Studios disagree when it comes to their upcoming title, Hacktag. They're obviously going to keep working on the game once it hits Steam, but they'd rather bring the best product possible to that table straight from the word go. We're a fan of this plan.
According to a recent report from Gamespot, the team aimed to have Hacktag ready for early access by May 18. Instead, they've pushed that timeframe back to June 1, so it's not like we're talking about a huge delay or anything. Still, for those of you who were hoping to start playing the game this week, you still can. They're opening it up to a beta period for the next couple of weeks, and everyone is invited. You just have to head over to the game's official site, sign up and, boom, you're ready to roll.
If the visuals still aren't doing the trick, here's a breakdown: Two players work together to infiltrate a trio of dastardly organizations. Also, you're anthropomorphic animals. We're not sure about the reasoning behind that one but, sure, we'll run with it.
Anyway, the game works with online multiplayer or with local play and the levels are procedurally generated, so you'll never run out of fun things to do. While one player takes on the role of the infiltrator (Think Hitman or Metal Gear, but without the killing), the other player hacks every-damn-thing in the building.
You know how in most infiltration games the helper AI says they're hacking, say, a door, and then the door opens? Well now the second player actually has to play through mini-games of their own in order to do stuff like that. They'll open doors, turn off cameras, activate devices, etc. while the other player sneaks around and tries to complete their mission, all while using a bunch of abilities of their own.
It's one of those concepts that makes us wonder how it possibly took this long for someone to come up with, but we're sure glad Piece of Cake went ahead and got it done.