Rockstar Games recently announced that Red Dead Redemption 2 has been delayed. The game is no longer scheduled to launch within the fall window that they had originally set for the open-world title set within the western frontier of a still budding America.
The game is still scheduled to release for the PlayStation 4 and Xbox One. Sadly no mention of a PC release.
They mention in the post that the game will take place in the vast and "unforgiving" heartland of America. One interesting thing that they mentioned was that the game was designed from the ground up for today's generation of home consoles and that was why they needed the extra time to polish up Red Dead Redemption 2 for release.
What's interesting about that comment is that the Xbox One and PS4 are now four years old to date. The comment about the Xbox One and PS4 would make sense if they were new hardware. But then again, the wording in the post is very specific in saying the "latest generation of console hardware", which could also mean the PlayStation 4 Pro and the Xbox Scorpio. In fact, there were rumors that Red Dead Redemption 2 was among the short list of third-party games that were being fitted to run at 4K resolution on the Xbox Scorpio.
Other games expected to run at 4K include Activision's Call of Duty: WW2 and Electronic Arts' Star Wars: Battlefront 2 for the Xbox Scorpio. So far there haven't been any announcements about the other games being delayed out of their November slots in order to accommodate the 4K standard for Microsoft's console.
Could this mean that Rockstar ran into some trouble with getting Red Dead Redemption 2 to hit the standard performance benchmarks on the home consoles?
Judging by the screenshots they've really taken a lot of time in crafting and fostering a distinct, high-fidelity look for the sequel to the 2010 outing. The detail in the environments is just impeccable. There's one shot that focuses on volumetric smoke effects, something we don't see often in console games due to the fact that they just don't have the processing power to render high fidelity, particle-based volumetric smoke without slowing down to an absolute chug.
Another cool shot for Red Dead Redemption 2 is of twin, custom made revolvers. The highlight of this screenshot is that there are custom engravings on the gun, and we can see all sorts of high quality rendering effects in play, from path-tracing quality lighting across the metal casings, to sub-surface light scattering on the skin of the gun wielder.
If the screenshots and teaser trailer are anything to go by, Red Dead Redemption 2 will be as big as it is visually stunning. With the game delayed to a spring release in 2018 it obviously means Rockstar will be taking some extra time to iron out the gameplay and hopefully ensure that it takes advantage of consoles in the best way possible.