There are a number of games people are readily looking forward to at E3. One such game is the highly anticipated sequel to a game that people have been begging for, for years. However, this highly anticipated game will apparently not be making an appearance at E3. Unfortunately, it looks like that game is Beyond Good & Evil 2.
Ancel, who is heading up development on the project, explains...
Interesting response there, but it makes sense given that they've supposedly only been working on Beyond Good & Evil 2 off and on over the past couple of years.
Usually, if a company bypasses E3 but claims they're planning on showcasing something within the same year, it means that they didn't have the time or resources to iron out a vertical slice. Typically, a vertical slice is a short demo of the game that's put on display at E3 to help give gamers an idea of what to expect.
Developers usually spend anywhere between two and six months ironing out an E3 demo so that it works as intended when showcased on the big stage in front of millions of people around the world. A few examples of vertical slices include things like Aliens: Colonial Marines, an infamous demo that in no way related to what was actually possible in the game itself, or Watch Dogs. In the latter case, Ubisoft was actually accused of having downgraded the game greatly by the time it released on home consoles and PC in 2014.
Since then, studios have been very cautious about how they put out their vertical slices and attempt to portray their games as they're intended to be rather than use a CG-style demonstration that's completely non-representative of what the gameplay experience is like.
In the case of Beyond Good & Evil 2, it sounds like Ancel and the rest of the team at Ubisoft simply want to avoid having to invest time and effort into a demo for E3 that would have set them back further than help move them forward.
Some people, of course, might be asking "Why not just show a trailer of the gameplay, then?" That's a good question. There could be some parts of the game not ready to be showcased that would make the trailer relevant. Usually trailers give gamers a good idea of the basic storyline and gameplay mechanics, but if they don't have the story segments finished yet to help convey it properly, or if some of the gameplay mechanics are still being tweaked, it would be a waste to make a trailer based on content that doesn't properly represent the development of Beyond Good & Evil 2.
However, with Ancel noting that they'll have something to share later in the year, that means we might see something more cohesive from the team by the time GamesCom rolls around.