Skull and Bones

During this past year's electrifying E3 event Ubisoft unveiled Skull and Bones, a brand new PvP naval game. The title was well received among gamers but it left a lot of people wondering if it was an actual tie-in to Assassin's Creed? Well, Ubisoft has clarified why the game is not an Assassin's Creed game, and the answer has a lot to do with freedom.

During a visit to Ubisoft's Singapore offices, Gamespot managed to ask the developers about the connection between Skull and Bones and Assassin's Creed, asking why Skull and Bones is its own IP and not necessarily attached to the open-world time-traveling game? According to Ubisoft CEO Yves Guillemot, it was all about creating an all new pirate fantasy for gamers, mentioning to Gamespot...

We didn't want the limits--creating a new IP gives you the chance to do whatever you want. It's a way to get more freedom

It definitely makes a ton of sense. When you're hitched to an established IP it means you're working within the confines of that property. In this case, it would mean that the stories and design would still have some sort of anchor to the lore of the Assassin's Creed universe within Skull and Bones. By completely separating both games from one another and turning the latter into its very own IP, this gives Ubisoft tons of freedom to mess around with characters, locations, themes and concepts that it otherwise wouldn't be able to do.

For instance, one of the things that we saw in the trailer for Skull and Bones during the naval battle demonstration at E3 is that, at the very end of the clip, there was the hint that giant sea creatures could be present in the game in addition to the standard PvP and PvE scenarios.

As far as the long term goals are for Skull and Bones, Ubisoft plans on servicing it just like For Honor and Rainbow Six: Siege, opting for a long term support strategy, which has become the company's modus operandi in recent years after the surprise success of Rainbow Six: Siege.

Due to the game's "strong" RPG mechanics and online ecosystem, Ubisoft sees a prime opportunity to extend the game's longevity and lifespan through updates and a "strong service" for a "long-term experience".

Typically, this means that if you enjoy the way Ubisoft has been producing games with quarterly (or monthly) offerings of new DLC or expansions for the game, and a focus centered around multiplayer content, then you're probably already excited about Skull and Bones.

The game's play mechanics are similar to the naval battles in Assassin's Creed III and Assassin's Creed IV: Black Flag but with the multiplayer component akin to games like World of Warships or Pirates of the Burning Sea.

At the moment, gamers interested in Ubisoft's title can actually register to participate in the game's beta ahead of its expected 2018 release. The company has yet to fully detail what modes will be present or exactly how the single-player portion of the game will be setup, but expect more details either at GamesCom or later on in the year leading up to the game's beta tests and release.

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