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During this past year's electrifying E3 event Ubisoft unveiled Skull and Bones, a brand new PvP naval game. The title was well received among gamers but it left a lot of people wondering if it was an actual tie-in to Assassin's Creed? Well, Ubisoft has clarified why the game is not an Assassin's Creed game, and the answer has a lot to do with freedom.
During a visit to Ubisoft's Singapore offices, Gamespot managed to ask the developers about the connection between Skull and Bones and Assassin's Creed, asking why Skull and Bones is its own IP and not necessarily attached to the open-world time-traveling game? According to Ubisoft CEO Yves Guillemot, it was all about creating an all new pirate fantasy for gamers, mentioning to Gamespot...
It definitely makes a ton of sense. When you're hitched to an established IP it means you're working within the confines of that property. In this case, it would mean that the stories and design would still have some sort of anchor to the lore of the Assassin's Creed universe within Skull and Bones. By completely separating both games from one another and turning the latter into its very own IP, this gives Ubisoft tons of freedom to mess around with characters, locations, themes and concepts that it otherwise wouldn't be able to do.
Due to the game's "strong" RPG mechanics and online ecosystem, Ubisoft sees a prime opportunity to extend the game's longevity and lifespan through updates and a "strong service" for a "long-term experience".
Typically, this means that if you enjoy the way Ubisoft has been producing games with quarterly (or monthly) offerings of new DLC or expansions for the game, and a focus centered around multiplayer content, then you're probably already excited about Skull and Bones.
At the moment, gamers interested in Ubisoft's title can actually register to participate in the game's beta ahead of its expected 2018 release. The company has yet to fully detail what modes will be present or exactly how the single-player portion of the game will be setup, but expect more details either at GamesCom or later on in the year leading up to the game's beta tests and release.