There's a Mirror's Edge speedrun based on DICE's first Unreal Engine 3-powered first-person platformer. The speedrun is flawless and epic, giving gamers a look at how the game can be completed in less than half an hour's worth of time.

The video was posted over on the Mirror's Edge Speedruns YouTube channel. The speedrun is crazy intense, with the player running and jumping and gliding and basically falling in style across the rooftops.

It's an impossible video to stop watching because Faith's movements are a hypnotic exercise in virtual parkour brilliance.

The speedrun is a compilation of the best runs combined together over the course of two years, featuring a variety of speedrunners utilizing their fastest and best techniques across each level to complete the game in the fastest time imaginable.

There are a ton of glitches utilized throughout the speedrun that see the player even making it to ground level and skidding through the geometry in order to cut corners and get through the level.

It definitely highlights how broken DICE's Mirror's Edge outing was back in 2009, but it's also still a visually captivating game despite being eight years old. The movement is fluent and smooth and the environments -- with their sterile aesthetic and minimalist yet highly color-contrasted palette -- still stands out even to this day. It's amazing what DICE was able to pull off with the Unreal Engine 3 way back in the day.

The speedrun itself is a compilation of excellence. While you're not going to see any fancy fisticuffs or traditional platforming, the run does consist of a lot of glitching, wall-surfing, and floor dropping.

According to Polygon, this is a perfected run compiled by a variety of speedrunners seeking to use the collective community's abilities to overcome all previous records by working together. The article notes that the team effort managed to shave off six minutes from the previous world record set by a single runner. The speedrunners believe that they've achieved an unbeatable time in Mirror's Edge, clocking in at a total of 25 minutes and 22 seconds.

It's a fascinating project that could change the face of speedruns. Combining the best times posted by players from different levels in a game and then combining them is like creating some kind of speedrunning Frankenstein. I imagine games like DOOM and Super Mario 64 will likely be next.

This kind of speedrunning enlightenment was attributed to nine years worth of evolution in the speedrunning scene, even though it only took two years to actually complete this particular project. It sounds like this could be the beginning of a new kind of speedrunning challenge that the gaming community undertakes, assuming Mirror's Edge is just one of many other games to receive this kind of treatment.

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