Call of Duty WWII

Activision and Sledgehammer Games popped out Call of Duty: WWII to wide acclaim and a bustling start on the sales charts. The game, of course, launched with the typical hiccups that gamers expect from a title like that, but Sledgehammer is working on fixing those issues.

The news was posted over on the official community page of Sledgehammer Games' website. The update features a progress report on what Sledgehammer is currently working on to get up and out for Call of Duty: WWII based on community feedback in relation to the game's multiplayer.

One of the issues was that, in a patch released last Friday, it fixed some issues but caused some others. Due to the server performance problems, the developers decided to roll back to a P2P (or peer-to-peer) connection so players become server hosts. The team will be using this method of connectivity until the dedicated servers are stabilized. Sledgehammer notes that P2P setups bring host migration issues and inconsistent online play due to lag, but it's only going to be temporary.

Sledgehammer states in the post that dedicated servers are coming back and that the servers have been tested in the U.S. Once the network engineers get done analyzing the results and optimizing the performance, expect the dedicated server expansion to roll out soon for Call of Duty: WWII gamers.

One of the other issues the team encountered was game disconnections from the server. The engineers were able to identify the problem and fix post-match lobby freezing. There will be a hotfix made available for this particular issue for home consoles and PC.

Sledgehammer also noted that HQ will be coming together right proper, and the team is also set to dedicate some resources to PC. The PC version has some specific issues that need to be addressed separate from the Xbox One and PS4 versions of Call of Duty. According to Sledgehammer the PC version is going to receive a special type of patch to address those issues but it will take longer to develop a specific patch for those users. However, Sledgehammer wanted to put time and energy into the online connectivity problems first before it gets around to PC.

So, what are some of the issues PC gamers are experiencing? Well, there are some SLI issues that Nvidia users are encountering. There are also performance issues that some gamers have complained about that Sledgehammer will also need to address.

Raven Software also helped with the multiplayer mode, so, hopefully, the studio is helping aid in that area to make the game run a lot smoother.

The issues on console have been tolerated by console gamers, but at the moment, PC gamers have given plenty of thumbs down to Call of Duty: WWII's Steam entry in order to express their discomfort at the idea that the game was released in such a broken state when it comes to the multiplayer.

Expect the patches for the Xbox One and PS4 versions to roll out soon, and those will be followed by the PC patch to address both the online and standard gameplay performance.

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