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The server/client model setup for the DayZ Standalone is built on an MMO platform. Players join the server, the server does some stuff; hackers aren't supposed to have a prayer. However, things haven't been going quite as well as Rocket and the rockettes have hoped and so DayZ's standalone has been delayed once again.

Joystiq confirmed the delay [via Blues] where Dean “Rocket” Hall spoke to them while at GamesCom in Cologne, Germany, saying...
The awkward thing is the only thing we're waiting on is the core network architecture. That's the kind of thing only a few people can work on. It's very specialized," .... "It's like, you can't throw more pilots at a plane. You put a thousand pilots in a plane it's not going to fly any faster."

That makes perfect sense.

The server/client network architecture has been a bane in the side of the team since earlier this year, where Rocket originally mentioned that their biggest hold up was waiting on the network architecture to get put into place and finalized before opening the game up to the public. The reason they needed a new server infrastructure was because gamers complained about the hacking problem, so the team switched over to an MMO client/server setup so as to cut down on the hackers and better control the flow of information to weed out cheaters. It wasn't the cake walk some people thought it would be.

For now, though, Hall hopes that the delays will lower expectations slightly and put the hype in better perspective for those who can't wait to get their hands on the game, saying...
I think the best thing that could happen is if DayZ fell off a little," ... "I think if DayZ has a soft launch it's the best thing that can happen to it. Because then a few people will play it and say 'this is cool, I want to play it with my friends.' The best thing that could happen."

"If most of the community who maybe thought DayZ was cool a year ago and now they think it's lame, I think that's probably good for us. We don't need to sell that many copies to break-even. We want to be a hardcore game and I think if we make a good game people will come back."

Well you don't have to worry about losing the stragglers, Dean. They're already gone. They've become enamored with things like The WarZ or whatever its new name is; they've ventured off into the console territory with State of Decay, settling for moderate FPS and lots of jangliness; they've embraced grief-games like Dust and Greenlight games such as Three Dead Zed.

So no, Dean you don't have to worry about the community being too interested in DayZ... their interest in one of the most compelling open-world survival games has waned. It's gone. They're done.

The real question is: what's the new time frame for when the not-so-eager gamers can expect to see the server architecture done and complete so we can hop into the standalone of DayZ?

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