The Divinity: Original Sin II Kickstarter campaign has dawn to a close and, with it, the team at Larian Studios LLC raked in a cool $2 million to fund development of the game.

The original Divinity: Original Sin raised a healthy chunk of change when its Kickstarter campaign came to a close and, after the game launched, critics and fans alike praised the game for living up to its promises and then some. It should come as no surprise, then, that the crowd-funding campaign for the sequel was another huge success, soaring well past its initial goal of $500,000 to earn $2,032,434 courtesy of 42,713 backers.

Quite a few stretch goals were accomplished along the way to Divinity: Original Sin II getting funded, including a new Strategist Mode, a new skill tree, racial skills, a mysterious new feature called Undead Origins where “death is only the beginning,” dedicated mod support, the ability to create and tarnish relationships and a “Game Master Mode,” where players presumably get to control the baddies.

Obviously this is pretty great news for fans of the original top-down RPG, and the developers seem to be sharing that celebratory spirit in a recent update to the campaign.

All of us at Larian Studios have been truly overwhelmed by the level of support that we have received — not only in terms of pledges, but also feedback and involvement. Right from the beginning, it was our aim to use the campaign as a means to bring our community of fans into the heart of the development process. In every regard, you have exceeded our wildest expectations, and we would like to extend our everlasting gratitude to you all.

Raking in four times what was apparently required to build the game, the dev team said they were able to fund literally every stretch goal they had planned for the game, so players can expect the full package when the game launches. As is often the case with these projects, Original Sin II is already deep into development, so fingers crossed that the wait to the final product won’t be too lengthy. Considering how well the team handled their previous Kickstarted effort, though, it’s unlikely Original Sin will pull a Mighty No. 9.

It’s nice to see that a handful of poor crowd-funded projects falling through or being a bit mismanaged hasn’t turned the gaming community off to sites like Kickstarter. It’s a viable way to get a game to market (and help it grow) and, when orchestrated by the right people, can result in some fantastic collaborations between developer and supporter. It’s always important to keep this in mind though: You’re paying for a promise, not necessarily a finished project. It’s great to support developers you like through sites like Kickstarter, but make sure you understand the finer points of the process before forking over your dough.

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