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Hideo Kojima has been in the news quite a bit even though we know absolutely nothing about his latest project other than that it's going to be exclusive on PS4 and PC. What we do know is that he plans on making the game with a small, intimate group of developers.
According to Gamespot, Kojima has been touring various game studios and doing the press rounds while traveling the world. He managed to talk to GameReactor a bit about his ambitions for the new, slimmed down Kojima Productions, explaining that he wants to keep the studio under 100 people and mirror it after LittleBigPlanet developer Media Molecule...
We aim to make a kind of small, intimate type of studio, and I felt like Media Molecule in London is quite similar to what I'm trying to make.
The legendary designer was scoping out the kitchens at each of the studios he visited, including a tour of DICE's impressive dig in Stockholm, Sweden. Kojima noted that they had 40 microwaves a lot of coffee makers, thus joking that coffee makers and microwaves with a big kitchen was very important.
Outside of the architecture to support culinary arts, Kojima has been touring various studios from the world around for another important purpose: licensing a third-party game engine.
His new project will be running on technology that is not the Fox Engine, despite the fact that he and his team spent years perfecting the technology for Metal Gear Solid V: Ground Zeros and The Phantom Pain. Unfortunately he had to leave all of that amazing tech behind and in the hands of Konami, who has been using it to power their own in-house projects such as the PES series.
The Fox Engine was also supposed to be used for the highly anticipated collaboration between Kojima, Guillermo Del Toro and Norman Reedus called Silent Hills. However, after the higher-ups caught wind that Metal Gear Solid V: The Phantom Pain cost $80 million to produce and had taken five years of development, they cut the plug on Silent Hills and sent Kojima packing.
The developer is now looking to start over from scratch with a game that's supposed to be like Uncharted and The Division, but made with a much smaller team of only 100 people, and with an engine already built and ready to be employed.
While Kojima may have scouted out DICE, don't expect him to license out the Frostbite 3. Electronic Arts has kept that highly revered engine extremely close to their chest, and the only ones allowed to use it are their own in-house studios and second party subsidiaries. A likely engine for Kojima and the crew to use for a third-person action game is the Unreal Engine 4 or Unity 5. But we'll have to wait and see what they decide on as production slowly gets underway for the mystery game.
They don't have any sort of release window on the table yet since Kojima is still going through the pre-production phase, but I'm sure a lot of gamers will be excited once the Kojima Productions crew is finalized and a game engine is selected.