Want a copy of Metal Gear Solid V: The Phantom Pain without having to pay for it? Well, GeForce has the solution. Just buy one of their qualifying products and you’ll net yourself a copy of the game at no additional charge.

Announced through the GeForce website, folks who purchase specific graphics cards and notebooks will net themselves a gratis trip into Snake’s latest gaming adventures.

Said qualifying products include a GeForce GTX 980 Ti, the 960, 970 or 980 GPU, as well as the 980/970M notebook. Simply pick up one of those bad boys and, boom, you’ll get a download code for Metal Gear Solid V: The Phantom Pain.

“Only GeForce GTX give you the power and performance to game like the Big Boss,” reads the promotion’s webpage. “Experience the Metal Gear Solid V: The Phantom Pain with incredible visuals, uncompromised gameplay and advanced technologies. NVIDIA G-Sync delivers smooth and stutter-free gaming, GeForce Experience provides optimal playable settings, and NVIDIA GameStream technology streams your game to any NVIDIA Shield device.”

So, if you were looking to upgrade some of your components or buy a new notebook, this certainly seems like something worth looking into. Everything we’ve seen about The Phantom Pain, not to mention the series’ pedigree, gives us reason to believe that fans of stealth espionage action are in for yet another treat, complete with director Hideo Kojima’s oddball sense of humor and street-rat-insane plot developments.

As a quick reminder, the PC version of The Phantom Pain is set to launch on Sept. 15, so that’s probably when those codes will go live. If, however, you plan on playing the game on the PS3, PS4, Xbox 360 or Xbox One, then you can start crawling around the open world in cardboard boxes come Sept. 1.

I had the opportunity to go hands-on with a full mission during E3 2015 and, during that hour, I had a blast stunning guards, airlifting goats out of the area, sneaking around a couple of compounds and shooting everything in sight when my attempts at being sneaky ultimately failed. The game controlled great, looked great and, due to a bizarre NDA I had to sign, I think that’s about all I can say at this point.

This is, of course, bittersweet considering the recent and ugly fallout between Kojima and publisher Konami. It’s a shame to see two entities part ways on not-so-unfriendly terms, but I still can’t figure out what purpose removing a development team and director’s name from promotional material (as well as the box art) is supposed to serve. Unless, of course, this is pure spite. If that’s the case, then mission accomplished.

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