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Jordan Mechner, creator of Prince of Persia, has found the source code of the Apple II version of the classic side-scroller after an extensive search. It turns out the disks were in his dad's closet for years.

"My Dad (yep, the same guy who composed the music for the original Karateka and Prince of Persia) called from New York to tell me he was doing some spring cleaning and had shipped me a carton of old games and other stuff of mine he’d found in the back of a closet," Mechner said on his blog. "The carton arrived yesterday. My jaw dropped when I saw what was inside."

Now that the search is over, Mechner has a new task. He's going to convert the code on the 3.5" disks into a more modern form.

"So, for all fifteen of you 6502 assembly-language coders out there who might care… including the hardy soul who ported POP to the Commodore 64 from an Apple II memory dump… I will now begin working with a digital-archeology-minded friend to attempt to figure out how to transfer 3.5″ Apple ProDOS disks onto a MacBook Air and into some kind of 21st-century-readable format."

Prince of Persia was first released way back in 1989. Players take control of a nameless hero who must rescue the Princess from the ruthless vizier Jaffar. The gameplay was a mixture of platforming and sword-fighting. There was no time-traveling and the hero looked nothing like Jake Gyllenhaal.

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