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Sometimes it's hard properly describing a game in the headline based on its actual qualities and mechanics, and Sword 'N' Board is one of those games. Robert Busey, the game's creator, has been working the PR trails and rustling up some interest in the game, which hearkens back to a time when games were purely about fun and about kids having fun playing games.
That last description is basically the concept of Sword 'N' Board, it's about a young boy who loses his game console and must go on an epic adventure outside of the house to find the parts, level up his gear, defeat the baddies and bring his game console back home to safety. Cute, eh?
The story comes straight from Busey's real-life experience with struggling through the wake of poverty after a nasty split between his parents. Not being able to play his game console for a couple of years became a harsh reality that he turned into an escape of its own, playing adventure-time in his own backyard with a cardboard sword and shield. As per the description, we're looking at a real meta-game here, folks.
Busey only has some small concept footage available, so the real sell is based on player impression and whether or not this is the sort of game you feel could live up to the potential that Robert is pitching in the video. The game looks like it could be steeped in that colorful nostalgia that many of us grew up loving during the 8-bit and 16-bit eras. The question is, can you see the potential? And more importantly, can you dig it?
For those of you who loved games like The Legend of Zelda: A Link to the Past or Secret of Mana of Secret of Evermore or any other dungeon exploration game will probably enjoy what Sword 'N' Board is all about. Of course, there are no guarantees but that's the risk of playing the game of life.
In my own personal opinion, the game looks like a smaller, more compact and linear version of Wolfram von Funck's Cube World fused with the old Zelda games on the SNES. I think the modest budget on Kickstarter and sincere pitch video could go a long way in getting Sword 'N' Board out to the masses. I would also be curious to see what a more polished version of the game looks like beyond the concept demo if the project gets fully funded.
Speaking of a demo, you can get a brief glimpse of the gameplay and judge for yourself whether or not it's worth the investment of your funds by downloading the free demo from the Kickstarter page.
If you're already sold on the idea and you want to contribute to the game's success feel free to put down some funds on the official Kickstarter page. It appears there are some really diehard members who love to comment and offer feedback, so it looks like the game could be in good hands when it comes to community support.