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One thing many recent indie horror games have had in common was their obvious influence by last Fall’s Silent Hills teaser, P.T. But The Works Of Mercy doesn’t take any pages out of that book. Instead, the game burrows into something much deeper and darker than ever before. This time, the player is forced to do the killing, and it’s a sick trip into a very uncomfortable and unnerving gameplay experience. Watch the chilling gameplay trailer below, which takes you through the prologue.
The Works Of Mercy puts you in a vulnerable and desperate position—and no one likes to feel like that. You play someone who has become the victim of a sick freak who has a very serious agenda, and he forces the protagonist to start murdering people in order to get his family back. But just how much killing is the player going to have to do? It’s a nightmare scenario that’s been visited by movies like Saw which play on the balance between morality and punishing those who have done wrong. But the tormentor doesn’t tell you if the victims have done anything wrong. You might be murdering good people—and the worst part is you don’t know.
In the prologue preview, I love that Night Of The Living Dead is totally watchable on the bedroom television—it’s always great to see horror references to unforgettable classics. As you wait for the hooker to come to your place, there’s an unsettling kind of silence as you walk around contemplating your current situation. it’s the perfect prelude into a psychological horror game—that moment of utter terror cloaked in desperation and the seemingly endless feeling that you’re so f***ed.
I like seeing something different after the indie horror market has recently welcomed many P.T. wannabes. And don’t get me wrong, I loved the style of P.T. and that today’s horror games are aspiring to that kind of terror, but it’s always nice to see someone treading where no one has tread before. It’s hard to say what kind of effect this is going to have on the psyche, like how bad is this going to be? Are we talking on the level of Saw? Or is this going to be something like killing a bad guy in a game—no big deal? In Grand Theft Auto, I kill and run over pedestrians like it’s nobody’s business, so it’s going to be interesting to see how PlayWay creates that emotional connection between the player and the victims.
The game has about an $11,000 goal and has raised $3500 with 29 days still to go, so the probability of funding is very high. If you’d like to back the project, you can head over to the official Kickstarter page.