Fallout: New Vegas Had Multiple Endings, And The Show’s Boss Told Us How That Will Impact The Ending Of Season 2

Spoilers for the latest episode of Fallout, “The Handoff,” lie ahead, so proceed with caution.

The end is nigh for Fallout Season 2, as there’s currently only one episode left in this chapter of Prime Video’s post-apocalyptic series. Amid the 2026 TV schedule, the fan-favorite show has been serving up thrills and chills, which will culminate in what should be a wild finale. For right now, we can only speculate about what lies ahead for Lucy McLean, Maximus, the Ghoul and more. CinemaBlend was also able to get a sweet tease from one of the series’ showrunners, who weighed in on how the game New Vegas influenced the finale.

A spinoff from the main games in the series, 2010’s Fallout: New Vegas puts players into the shoes of a lowly courier who gets caught in the crosshairs of a dispute between the New California Republic, Caesar’s Legion and the forces of Mr. House. The game now stands as one of the more acclaimed entries in the franchise and is notable for having a few different endings. The conclusions are dependent upon which of the factions the player pledges loyalty to in the end.

Of course, New Vegas has been a major location during the second season of the show, as it serves as the epicenter of Hank McLean’s (and by extension, Mr. House’s machinations). With that in mind, when CinemaBlend spoke to series EP Geneva Robertson-Dworet, we asked about the notion of there being multiple endings for the season like the game. Robertson-Dworet and co. were cognizant of those different conclusions but, for their purposes, they had to approach this story a bit differently:

Well, so from the beginning, we were taught to…. Jonah Graham and I and Todd Howard, talked about how we wanted to handle that, and kind of the feeling that we had was like, you know, our show takes place about 15 years after the events of the game. And we sort of imagine it's like a fog-of-war situation where we want to make sure that we've honored all players' experiences where we're not saying, ‘Oh, the ending you remember from the game, that didn't happen. That's not true.’ That would suck.

So Robertson-Dworet and her team didn’t want to take away from any of the endings fans may have arrived at when they played New Vegas. That approach sounds good, but it still leaves a major question on the table, though: how do the writers craft a unique ending without short-changing any of the details from the game? Robertson-Dworet shared the writers’ approach, and it makes sense:

What we tried to do is instead have, like, you know, which I think would be true of the wasteland, is that history depends on who you ask. Like what actually happened? Who controls the Hoover Dam? Well, maybe that depends on where you are in the wasteland, who you're asking which faction they're associated with, what they believe went down like everyone has their own story, right? So we tried to, basically, not contradict any ending and just say that, ‘Hey, it takes place quite a bit later. Many things have unfolded since the events of the games. Some factions might not be around anymore. Some might be exactly the same. Some might have tweaked a bit in ways that you may or may not recognize. I mean, fans probably saw what happened to some of those kings in the trailers.

In my humble opinion, this was probably the most sensible way to go about crafting Fallout’s Season 2 finale. Geneva Robertson-Dworet is looking forward to viewers checking out what’s in store:

So, yeah, we're excited for fans to see where we took it, and we come at it always as fans of the games and this world, and we try to honor that. But we also feel like it wouldn't be truthful at all to have that, like, ‘Hey, 15 years later, everything is exactly as it was the second you stop playing the game New Vegas.’ That was set 15 years earlier. It's like we're not doing like a time capsule. So that is why there's inherently going to be some changes, and I just hope that fans like where we took it.

The stage has been set for a bombastic (no pun intended) finale. During the final moments of “The Handoff,” Lucy – in the hopes of stopping Hank’s mass mind-control plan – infiltrates Vault-Tec’s mainframe, where she finds the severed head of U.S. Representative Diane Welch. Also having reached New Vegas, Maximus – in NCR power armor – takes on ferocious deathclaws, while the Ghoul makes his way into Lucky 38 with the cold fusion relic. Once he uses the relic, Ghoul activates a monitor and is greeted by Mr. House.

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With all of those plot threads on the table, there are a number of possibilities here, including the opportunity for some major reunions. It may be hard to predict exactly what’s to come but, at the very least, Robertson-Dworet’s comments suggest fans are in for a satisfying conclusion that doesn’t upend any of the lore from New Vegas. Check out all the action and drama when the Fallout finale debuts for Prime Video subscription holders on Wednesday, February 4.

Erik Swann
Senior Content Producer

Erik Swann is a Senior Content Producer at CinemaBlend. He began working with the publication in 2020 when he was hired as Weekend Editor. Today, he continues to write, edit and handle social media responsibilities over the weekend. On weekdays, he also writes TV and movie-related news and helps out with editing and social media as needed. He graduated from the University of Maryland, where he received a degree in Broadcast Journalism. After shifting into multi-platform journalism, he started working as a freelance writer and editor before joining CB. Covers superheroes, sci-fi, comedy, and almost anything else in film and TV. He eats more pizza than the Teenage Mutant Ninja Turtles.

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