Subscribe To Topics You're Interested In
I've already subscribed
The former golden boy of the Xbox brand has traded in his expository serenades and alluring laudation for biting tones and jagged verbal jabs aimed at Microsoft's proprietary camera device known as Kinect 2.0.
GODUS, the newest god simulator from Populous creator Peter Molyneux, is now available through Steam Early Access. Players can buy the beta version of the game now and get access to all future updates and the finished game for no additional charge.
It's easy for us to make fun of Peter Molyneux for all his “life changing” ideas and ridiculous over-estimations of his video game concepts, but I think it's safe to say that he and his 22Cans members have pulled through on this and Curiosity really did contain a life-changing moment.
Former Bullfrog poster-boy and the man who always wants us “to believe” may not be all too right in the head. Peter Molyneux of 22Cans, the new indie team that recently released Curiosity for mobile devices and is now working on a Kickstarter, says that things may not be going so well if they keep heading in this direction.
Peter Molyneux and 22Cans has taken to Kickstarter. Yes, you read it right. Mr. This Will Change Your Life Molyneux has taken to Kickstarter. However, a long winded reputation of over-promising and under-delivering has resulted in his god-game idea getting off to a horribly rocky start.
Peter Molyneux and his gang at 22Cans are looking for beta testers for Curiosity: What’s Inside the Cube, an experimental game that pretty much tasks players with “digging” to the heart of a massive communal 3D cube. Only one player will actually break through to the end, witnessing a conclusion that will only be shown a single time. Crazy, right?
The headline was difficult to come up with because there's just no way to properly explain how this whole thing works without sounding like some kind of sci-fi movie with a potential twist tossed in, but alas the headline best wraps up what you can expect from the upcoming game, Curiosity.
Molyneux recently had an interview with Develop where he expresses how creatively perturbed he had become due to Microsoft basically keeping his creative juices jailed up in a "padded cell".