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Well, it was bound to happen sooner or later. Some smart cookie figured out a way to make Oculus Rift exclusive games work with the HTC Vive and, as of now, a patch for the Rift has rendered that cross-platform capability inactive.
It looks like the world of virtual reality is already gearing up to branch out into areas other than gaming, with IMAX today announcing that it plans to offer VR experiences in theaters across the country.
Virtual reality is on the cusp of being a huge breakthrough on the consumer market. The technology offers some great opportunities for some legitimate interesting experiences... like freaking out while playing a first-person VR zombie game.
VR really is all the rage these days, even if it still hasn't proven to be commercially viable in the long-term on the consumer market. Regardless of the stats and the perpetually declining revenue forecasts, companies like Google want to a piece of the pie and they're taking steps to get in on the VR action.
Fuze Entertainment is launching a new home console in the Chinese market later this year called the Fuze F1. The new console will not only enter into the market to compete with the Xbox One and PS4, but it's also going to undercut the PlayStation VR with its own headset.
Fire Panda has worked on a three-part demo for the Oculus Rift and HTC Vive virtual reality headsets. The demos include the ability to walk through various popular scenes from Studio Ghibli's animes, including My Neighbor Totoro.
The first shipment of Oculus Rift headsets sold in within a mere 14 minutes and since then, itís been pretty hard to get your hands on one. But Oculus has announced that there will be a small window of opportunity coming up very soon where prospective buyers will be able to attempt to purchase an Oculus Rift. A very small window.
Awhile ago, I put out an article about the future of virtual reality and how I thought it was going to be this massive money pit, a passing phase among gamers. But after a few months of observing the world with their first VR devices, I think itís safe to say I was very, very wrong.
If you were one of the people who dreamed of a future filled with flying cars and virtual reality, well your dreams werenít too far off from where we are in 2016. While companies like Terrafugia are knee-deep in development of real-life flying cars, virtual reality is just beginning to take off, and not just in video games.
Crytek's Climb VR virtual reality game is currently available on the Oculus Store as an Oculus Rift exclusive. The new app sees players donning their headset and climbing around various objects and locations. The new launch trailer showcases the beautiful and terrifying challenges players will face.
Itís already a given that the future of virtual reality will extend far beyond gaming and into the realm of travel and tourism. So itís no surprise that a new VR project from The Farm 51 will include a virtual documentary about the totally forbidden and uninhabitable Chernobyl.
Some of the IGN staff managed to get some hands-on time with a virtual reality demo of Paranormal Activity VR from VRWerx. Their reactions playing the demo for the very first time in VR were recorded and broadcast for the entire world to see.
While movies and tv is still trying to jumpstart VR, gaming has gotten a pretty good handle on it. But what else will virtual reality affect? Weíve got quite a list of things in everyday life that will more than likely become a virtual reality experience in the future.
Insomniac Games has been on a roll lately with announcing their VR content, such as their upcoming brawler Feral Rites, and now theyíve released a new teaser for the third-person VR adventure game, Edge Of Nowhere.
If being a real-life wizard in the world of Harry Potter seems like a hopeless endeavor, Insomniac Games may have a very simple solution for you. They recently announced one of two of their Oculus Rift-exclusive games, The Unspoken, which will have you dueling with your magic.