Blink Is An AAA Quality Game With A Budget Of $0
Oftentimes whenever games moan and groan about generic AAA Hollywood-blockbuster number 176, publishers respond with the typical PR spiel of "Well, it costs too much to make something original so we have to play it safe." or "Due to rising development costs it's getting costly to make the kind of games that stray from traditional genres."
A group of students wanted to challenge the publisher convention of saying that original games costs too much to make, showing that a game could be both original and gorgeous with a production budget of $0.
DSO Gaming picked up the new trailer released for Blink, a project designed by Gnomon School of Visual Effects, and Laguna College of Art and Design in Los Angeles, California. They also received word from project lead, Mihir, who stated that...
"roughly a 1 year long student project in which we wanted to see if we could produce close to AAA quality material with a budget of $0"
Well, you can judge for yourself if the game looks like the typical fanfare from most other studios with the gameplay trailer below.
Pretty impressive, no?
It's a cool concept that seems to mix a little bit of the wall-to-wall parkour from Tron: Evolution with it's own flair of teleporting-takedowns and stealth mechanics.
The entire game was built from the Unreal Development Kit, the free-to-use SDK from Epic Games that gives just about anyone access to the Unreal Engine 3 design tools and assets.
I especially like the unique approach to the game, as it seems to hearken back to the age of techno-action and cyber-thrillers from the late 80s and early 90s.
This really does show that you don't need $100 million or even $50 million or even $10 million or even $100,000 to make a creatively amazing and eccentric game that also looks like it's worth $1 million bucks, or maybe $10 million if we're using video game industry logic.
You can learn more by paying a visit to the Official Website.
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