Distance: Gameplay Footage Showcases Tron-Style Racing Game

By William Usher 2014-01-04 11:45:18 discussion comments
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Alpha footage for Distance, the upcoming racing game that was Kickstarted last year, is hard to come by. Then again, the name “Distance” is generic enough to reap you a lot of unwanted results on some search engines and you'll find yourself sifting through a lot of garbage on YouTube, as well. Thankfully, there are members of gaming society who will help point the rest of us in the right direction for experiencing and seeing new gameplay footage of upcoming games, and a Reddit user was kind enough to share a link with some enticing alpha footage of the futuristic, sci-fi racer.

The footage is completely awesome. We get to see how Distance handles a sense of speed, momentum, crashes, flight, gravity and some of the multiplayer beyond the split-screen gameplay that was showcased early in 2013.

The aesthetics are actually the thing that stand out the most, both visually and audibly. Everything just looks like it comes together so perfectly. The deep contrasting colors of reds, greens, blues and yellows splashed in concentrated efforts across asymmetrical lines that pop the contours into view like a bright full moon on a dark summer's night, or the glowing grades of saturated hues pulsing through the environment and across the vehicles is just a splendid sight to behold.

The obvious inspiration from Tron: Legacy are apparent all throughout the artistic and even musical design scheme of the game, and it's a well-appreciated effort. That's not to mention that the Euro-noir drum and bass trance helps bring to life the sort of futuristic, neon-lit atmosphere in ways that makes the entire thing gel like so very few games out there manage to accomplish.

Then again, the original Nitronic Rush nailed it perfectly to be a free-to-play racing title made by a group of college students. You could tell they had something definitive in their vision for the game and it's nice to see that they've managed to bring it to life (so far) with the alpha version of Distance.

I'm also hoping that the game manages enough support through digital sales that Refract Studios will have an opportunity to port the game over to other game consoles... specifically the Wii U. Right now Nintendo's console really needs a game like this to help expand and grow its library in a memorable way and I would so love to see Distance fulfill that much-needed gap that has been left with the absence of an F-Zero title.

That's not to mention that being able to use the GamePad to fly or transform or perform wall-rides would be insanely inventive, if not a nice compliment to similar features from the upcoming Mario Kart 8 for the Wii U.

If you like what you've seen in the video above, feel free to show your support to Refract Studios by paying a kind visit to the official website. This is easily going to be one of my favorite games once it becomes available on Steam (and it'll also support SteamOS via a Linux release), as I had a real blast with the original Nitronic Rush when it was released some time ago.
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