GAMING BLEND

No Man's Sky Is A Procedural Galactic Sci-Fi Game

By William Usher 2013-12-07 18:42:33 discussion comments
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The makers of Joe Danger, Hello Games, decided to break out the announcement trailer for a fully procedural, galactic sci-fi title called No Man's Sky. It's a foray into space adventure by the small company who branched out from the side-scrolling stunt-racer like they had some sort of artistic epiphany of GOTY proportions.

The video is short and sweet and made its debut during the revamped and redone Spike TV Video Game Awards, which has been renamed to the Spike VGX show. The show itself actually wasn't half good, but they managed to roll out some expected announcements and some unforeseen debuts of some pretty interesting games... well, mostly just No Man's Sky, but we're all happy nonetheless.

So as you see in the video trailer above, the game starts players off on a procedurally generated planet. As the player character, the video shows the protagonist hop into a space ship and then – without clicking or fading out or switching over – flying out of the atmosphere and into space. It's a gloriously smooth experience that looks absolutely stunning.

The graphics aren't going for “realism achieved” or “OMG dude did you see those pixels?!” Instead, Hello Games has opted for a more subtle, high saturated look that appears to imitate meta-modernistic sci-fi; where color contrasts and image poignancy play a big role in drawing players into the game's world.

But as many gamers always say: it's not just about the graphics.

No Man's Sky features everything you see in the video: underwater exploration, exotic animals both foreign and recognizable, space ships of varying sizes and first-person interactive combat. It's certainly not a be-all, end-all kind of game, but it is setting itself up to compete well with other space exploration titles on the horizon, namely the visual masterpiece by RSI and Cloud Imperium Games, Star Citizen.

Players, in No Man's Sky, will be able to venture to various planets of distinctly randomized shapes, sizes and inhabitants, doing what space explorers do best: ruin ecosystems by exploring.

Whether or not crafting will play as big a part in the game's design as the destruction – as evident in the way players could create holed-craters out of asteroids working detour detail – but we at least know that space won't be a lonely place. The indie title will support a multiplayer component, although it wasn't clarified exactly how the persistence would work and whether players would be able to create their own seeds, join a single seed or if games would be privatized with the Terraria-style multiplayer option.

Either way, the game is looking marvelous and actually seemed to be one of the few titles to actually impress the dolor Bishop of belittlement, Joel McHale.

You can learn more about No Man's Land by paying a fine visit to the official website.
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