Leave a Comment
Respawn Entertainment's Titanfall 2 has been receiving tons of positive feedback from critics and gamers alike. The game has also been receiving patch updates rather quickly shortly after release to balance the game out... only, Respawn won't say what they're balancing.
The reason why we are not giving you folks specific details on the balancing is because we want you to just play and feel it out and let us know if it works. Telling you numbers and details could color your expectations before you play and then you're going into the game with a set perception
This response was met with a surprisingly strong showing of support from the Titanfall gaming community. A lot of people praised Respawn for taking this route because they feel as if it properly gives them a chance to feel out how the Titans work and what's been fixed so it all feels natural and organic to the play experience.
It's not a bad way to go about balancing things, because we see the complete opposite direction with patch notes and changelogs for games like Diablo 3 and Overwatch, where we get spreadsheets of every microcosmic tweak on the numerical scale, where every data point, damage qualifier, health modifier and movement quantifier are outlined in the most explicit details.
In a way, what Respawn is doing makes sense because we often see the hardcore fans debating the numbers in forums, chat boxes and Reddit threads. You'll sometimes find some advanced algebra taking place in the more heated debates as they break down the stat comparisons and theoretically measure their effectiveness. It's almost about as bad as the mathematicians measuring and comparing frame data in fighting games like Street Fighter V or King of Fighters XIV.
In this case, Respawn is removing the math out of the equation, and just letting gamers feel out how well the Titans and weapons play out in Titanfall 2.
The only thing they let gamers know is that they've rebalanced the Amped LMG and anti-Titan weapons, along with balancing out the Legion Titan and the Tone Titan. You'll actually have to play the game to figure out how they've been re-balanced.
As for the rest of the changes in the patch, they've balanced out the Map Hack skill to pulse in order to show player positions instead of always staying on, and they also fixed a bad spawn start in the Last Titan Standing mode on Exoplanet. They also added in solo Private Matches, so you can practice with the multiplayer modes and Titans alone.
I think that's an interesting approach to balancing a game out and I'm curious to see how gamers react and respond to the actual in-game changes after playing it. Right now gamers seem to like the idea of discovering how the Titans and weapons have been balanced in Titanfall 2 and Respawn Entertainment can gauge the community feedback from there.