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Arkane Studios and Bethesda Softworks released a new trailer specifically centered around the main character known as Morgan Yu. The unisex main character gets the main spotlight in the near four minute trailer that details the motivations and mysteries behind Yu in the upcoming Prey.
They explain that Morgan doesn't have a defined personality trait, he or she is not an introvert or an extrovert, neither a violent masochist, or a passive survivor. The development of the character supposedly comes from the choices that players make throughout their playthrough of Prey.
It sounds interesting on paper, but it's always a completely different challenge to bring that to life in execution.
They explain that the Typhon alien species have overtaken the Talos 1 space station, after an experiment goes wrong.
There are a few things they explain about Prey that players might find interesting. For one, you can upgrade your powers in the game just like in BioShock. However, in doing so, the Talos 1 security systems will see you as more of an alien than a human and the turrets will attack you instead of protect you from the Typhon.
Additionally, when you unlock more of the alien powers you attract more attention from a giant, mean alien known as a Nightmare. They mention that Nightmare will hound you down and chase you around the stage, but they don't say if he's a one-time boss you have to defeat or if he's going to persistently keep coming after you throughout the game.
They mention that helping or not helping other NPCs will determine what sort of ending players will unlock. It's hard to get a feel for the game, even after seeing more than an hour's worth of footage I have a hard time getting a grasp on the gist of Prey.
It was setup a lot like the original System Shock and the original BioShock. Many gamers also compared it to both of those titles. The only thing was that it was hard to tell what sort of identity they were going for with Prey. It's not quite a horror title like the original BioShock, and it's not quite a traditional shooter like Call of Duty or Doom, and it's not quite a first-person puzzler like Kona or Obduction. It seems to borrow small bits and pieces from different games and fuses it into one. A lot of the game's appeal will be based on how unique the environments are and how threatening the AI is to keep players on their toes.
We'll get to see how well all of these different elements come together when the game launches on May 5th.