Destiny 2

With the September release date fast approaching for Destiny 2, many gamers are absolutely geeked about the potential and possibilities of the sci-fi shooter sequel, so much so that they're wondering how far along the game is in its actual development. Well, it's a lot further along than you think.

According to Gamespot, they pulled some useful info out of a livestream podcast featuring game director Luke Smith, community manager Eric Osborne, and project lead Mark Noseworthy, where the three of them revealed that they're already playing Destiny 2 at home.

Yes, that's how far along the developers are with the game; they're playing it at home.

It's not the finished version, though. Game director Luke Smith explained during the podcast that they're far enough along that the build he's playing at home feels like the one he's playing at his desk at work...

We have the whole game at home. On a private test realm. And we're playing the sh** out of the game. That actually becomes pretty motivating to get back to work, because you can see, so clearly, inspiration [and] things that are going amazingly. And you can also see so many opportunities. We're not done. We've got plenty of work in front of us. But having a version of the game where you can sit on your couch in front of your TV, it feels totally different than playing at your desk.

This obviously means that Destiny 2 is still no where near close to being finished, and they're still trucking away on it at the offices, but have completed enough of it to play it in the comfort of their own homes.

Activision and Bungie are expected to do a full roll out of Destiny 2 tomorrow, May 18th. The official gameplay trailer will give gamers a sneak peek at what Bungie has in store for the eighth gen consoles and PC when the sci-fi, story-driven shooter launches this fall.

The original game came out three years ago, back in 2014, and the biggest headlines were about how Activision was investing half a billion dollars into the Destiny franchise over the course of 10 years, spanning multiple games and DLC. They made back a good portion of the budget on the original release of the game -- more than $325 million in the first five days, according to Business Insider -- so if they hit it off right with the marketing and launch of Destiny 2, Activision and Bungie could be looking at a lot of pure profit.

Nevertheless, we still have a ways to go before September gets here and we still haven't seen actual gameplay yet. Once the gameplay is revealed then we'll all have a better gauge as to what it means for Bungie to be playing a portion of the completed game at home on their couches. If it's a substantial upgrade over the original Destiny then fans could be in for a real treat. If it's still just more of the same ho-hum bullet-sponge gunplay with uninteresting mobs, then it may end up turning off a lot of potential fans. We'll definitely find out where Destiny 2 falls once the gameplay reveal goes live on May 18th.

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