Subscribe To Skull And Bones Will Have A Single Player Campaign Updates
During Ubisoft's E3 stage presentation at this past year's event, the publisher unveiled a new IP based on the naval simulated combat in Assassin's Creed IV: Black Flag called Skull and Bones. The company confirmed that it won't just be a multiplayer online affair, but will have a single-player campaign.
The news comes courtesy of PC Gamer receiving confirmation from a representative from Ubisoft, who explained...
During the E3 demonstration, which consisted of two separate video packages, we only saw a cinematic revealing that the game would be a pirate themed title that would pit players against each other on the open seas. The end of the cinematic even hinted at the inclusion of mythical creatures such as the Kraken, which only briefly popped up as an absolutely mammoth silhouette underneath a pirate ship. Whether or not it will actually appear in the game as big as it appeared in the trailer remains to be seen, but the second trailer was all about the online multiplayer.
Ubisoft demonstrated how the PvP mechanics worked, revealing that large open-sea maps would be the battlegrounds for the various factions in Skull and Bones, pitting multiple players against one another across various modes. The mode on display at E3 focused on a loot and grab variant where the team with the most loot would win the match.
One of the tactical elements that was showcased in the game was that it was possible for some players to utilize smaller boats and use them to run interference against the other team. We saw how one player in a boat designed to ram and destroy other boats helped protect its teammates so that they could escape the playing field with all the loot in tow.
These kind of tactics were obviously limited to the multiplayer mode, but a lot of gamers were curious if there would be more to the game beyond doing a PvP deathmatch against other players in the online mode. Ubisoft confirming that there will be a full fledged single-player mode means that gamers will have to rely on completely different tactics in the campaign mode.
Of course, the question becomes, how will boat management work? Will players be able to control or organize a fleet of ships? Will there be individual character control or will it all take place solely through the boats? Will different boat types be accessible in the single-player mode?
The representative for Ubisoft obviously mentions that we'll get all of these details at a later date, but based on what little Ubisoft has fed the community on Skull and Bones coming out of E3 2017, there are a lot of questions, a lot of excitement and a lot of possibilities for the new IP that's based on one of the more popular modes from the Assassin's Creed series.