Leave a Comment
While we don't have a launch date for the fresh content in Origins, we at least know it's coming sometime this month.
The whole shebang begins with a new Nightmare game mode, which is the highest difficulty level available. The update states that enemies will be able to take and dish out more damage, meaning players are going to need to get very good with the game's combat mechanics.
Enemy scaling is apparently another popular request for the latest Assassin's Creed, which should help keep the challenge a bit more consistent. If you turn this mode on, enemies will scale with your own level rather than being grouped into zones. So if you head back to an area that was geared at lower level play, the enemies will now put up a much better fight.
For you collectors in the audience, Nightmare and First Civ items will also now be available to discover in Heka Chests.
A pair of new quests are also being introduced in the next update. The first is a new Horde Mode, which will let players tackle waves of enemies in the Cyrene region. The waves are unlimited, and it is recommended you be at least level 32 before joining the fray.
The second quest is listed as a surprise, but given the fact that the teaser image is definitely a chocobo tail, we figure this will have something to do with the Final Fantasy XV crossover event. We figure you'll be able to ride around on the series' trademark mount and hopefully tackle a powerful monster or even a summon.
Another big addition is the arrival of Sekhmet in Origins. A warrior goddess, players will have their work cut out for them if they aim to bring down this deity. This is the third such Trial of the Gods, with former challenges, Anubis and Sobek, returning to the game so everyone has a chance to topple all three. Not a bad way to introduce some big boss encounters that don't really feel at home in the game proper, but provide some tough challenges and a decent reason to return to the game.