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Activision is digging back into its catalog of IPs and building a budding collection of remade and remastered games from the yesteryears of gaming. The latest property to get the makeover treatment is none other than the PlayStation One classic, Spyro The Dragon.
The trailer was posted officially on the Spyro the Dragon YouTube channel. It reveals that starting this September a PS4 and Xbox One rendition of Spyro: Reignited Trilogy will launch. The package is exactly what the name implies, containing a collection of the trilogy of Spyro games that came out two decades ago.
The trailer is just a minute long, featuring content from the first three Spyro games on the PlayStation, including Spyro The Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon. The trailer contrasts and compares all three games to the original counterparts, showcasing how Toys for Bob remade all of the assets from the ground up and gave the gameplay a shiny new coat of playability and frame-rate polish.
One of the things that the studio attempted to do was retain the identity of the older games, so you see that the controls, jumping, combat, and gliding are all the same as they were when they originally released on the PlayStation, just designed with the smoothness and playability that gamers are used to in today's age of gaming.
The most notable difference is that Spyro's animations have been completely overhauled and the graphics have been brought up to the point where you could easily mistake them for a CG sequence. It's a massive step up from the low-poly, sub-30fps gameplay present on Sony's first generation home console, and hopefully enough to cause gamers to forget the stain that was Spyro: Dawn of the Dragon.
This is also surprising for Xbox fans, given that they'll be able to play the first three games in the series for the first time on the Xbox One. Many of the previous console exclusives are being made multi-platform these days. It happened with Activision's remake of the Crash Bandicoot trilogy as well, appropriately known as Crash Bandicoot N. Sane Trilogy. The remake wasn't without controversy, though, given that the new physics models meant that the jumping mechanics changed, and therefore making certain leaps and platform hops were a lot more difficult compared to what they were in the original PSX outing. Hopefully, Toys for Bob doesn't make the same mistake.
While the game is being called a remastered edition, it's basically a remake because everything had to be remade from the ground up. The old engines from the 1990s weren't capable of the kind of poly-counts available in today's games. Nevertheless, if it plays the same, feels the same, and conjures up the sort of enjoyment that fans had when they first played Spyro some 20 years ago, then I guess it doesn't really matter if you call it a remake or a remaster, so long as gamers are having fun.
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