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Halo: Infinite

Since making its debut announcement at this past year's E3 in Los Angeles, California, we haven't had much in the way of new information or gameplay details coming out for Halo: Infinite. The upcoming action game has been eerily absent from the hype circles. But, thankfully, some new details have arrived and we've been able to learn more about the upcoming secret project from 343 Industries.

Originally, the developers held a stream over on Mixer for a Christmas holiday broadcast that took place on December 20th. The stream lasted for just under two hours and featured a handful of team members from 343 Industries' staff playing some Halo 5 in PvP deathmatch. However, throughout the stream some new details were dropped ever so slightly, which keen-eared and keen-eyed gamers managed to pick up while tuning in. Many of the details that were made available were posted on the Halo community sub-reddit.

So, starting from the top, it was revealed that the black undersuits that have become so pronounced in the Halo franchise for the Spartans since Halo 4, will be making a prominent appearance once more in Halo: Infinite. These suits represent all of the underarmor that is not covered by the metal pieces. According to the post, the undersuits will play a significant role in customization because the art team knows there's high demand for them.

Speaking of customization, you will be able to customize characters in Halo: Infinite. However, it will not be like Halo 5's version of the feature. Instead, the team will be making it something akin to what was in Halo: Reach, Bungie's last outing for the series on the Xbox 360 (way back in 2010), before they went to work on Destiny. This is because, according to the post, the team heard feedback from the community and acknowledged that many people consider Reach's customization feature to be the best in the series.

One really neat feature is that the Slipspace Engine has been designed with four-player split-screen in mind. Yes, for everyone who absolutely railed on 343 for removing the split-screen co-op in Halo 5, the team listened and now it's coming back.

Four-player split-screen is always one of those rare features you get in games that adds a heck of a lot of replay value. It's literally the main reason why so many people have such fond memories of games like Goldeneye 007, Mario Kart 64 and... of course... the original Halo: Combat Evolved for the OG Xbox. It seemed like a cardinal sin that such a feature wouldn't be present for a series that built its popularity on local and online multiplayer.

But, that's not even the best part of what was gleaned from the stream. Apparently the Slipspace Engine is also being built from remnants of the past engines with customizable PCs in mind. Yes, this basically confirms that Halo: Infinite will be on PC. One of the quotes in the thread from the team at 343 is that the PC platform will be "treated as a first-class citizen."

Flighting test programs for PC will apparently arrive at a later date than other tests on consoles, but the flighting programs will begin with a small pool of players via an opt-in registration procedure and will continue to expand throughout development.

And, finally, speculation has it that Halo: Infinite -- based on the small bits of details relating to the roadmap -- likely won't release until some point in 2020. This means that it's likely going to be available for the next-gen outing for the Xbox along with possibly being a swan song for the current generation of Xbox systems.

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